More actions
No edit summary |
|||
| Line 118: | Line 118: | ||
==Three General Suggestions== | |||
* ''Basic ship handling skills'' ... Navigation, Engineering, Shields, Armor, Rigging ... apply to almost anything you decide to do in EVE. A good guide is the "Mastery" panel on the Show Info window of the ship you are flying. It suggests skills that you need to master your handling of that class of ship. If you enjoy flying combat ships, try Security Missions, and look into joining the frequent fleets that form out of the E-UNI campuses. | * ''Basic ship handling skills'' ... Navigation, Engineering, Shields, Armor, Rigging ... apply to almost anything you decide to do in EVE. A good guide is the "Mastery" panel on the Show Info window of the ship you are flying. It suggests skills that you need to master your handling of that class of ship. If you enjoy flying combat ships, try Security Missions, and look into joining the frequent fleets that form out of the E-UNI campuses. | ||
| Line 125: | Line 125: | ||
* ''Jump Clones'' give you a good way to run multiple careers. Keep one clone at your campus for joining fleets. Put another where you want to be doing mining or industry. Keep a third in a system where you want to run Security missions. This lets you set up your career tasks without haveing to fly long travel routes to get there. Note that while every clone will have the same skills, each will have different augmentation plug-ins. | * ''Jump Clones'' give you a good way to run multiple careers. Keep one clone at your campus for joining fleets. Put another where you want to be doing mining or industry. Keep a third in a system where you want to run Security missions. This lets you set up your career tasks without haveing to fly long travel routes to get there. Note that while every clone will have the same skills, each will have different augmentation plug-ins. | ||
==Web Bookmarks== | ==Web Bookmarks== | ||