More actions
| Line 327: | Line 327: | ||
'''SUMMARY:''' it all works out to more or less about the same income per hour ... less in the beginning, and more as your skills and gear improve. Therefore — find something you like to do, and use it to fund your character. | '''SUMMARY:''' it all works out to more or less about the same income per hour ... less in the beginning, and more as your skills and gear improve. Therefore — find something you like to do, and use it to fund your character. | ||
The basic information for each career type: | The basic information for each career type: | ||
'''Mining''' is slow, but steady. Ore sells at a predictable rate, and the systems within which you mine have predictable security hazards | '''[[Mining]]''' is easy to learn and slow, but steady. Ore sells at a predictable rate, and the systems within which you mine have predictable security hazards, whch lets you fit out a ship that matches the conditions you expect to meet. You need to train Mining skils, of course, but also train Reprocessing skils ... because you will often get more cash for the reprocessed minerals than you will for the ore. Train Drone skills for protection while you are mining, and train Salvage and Salvage Drone skills to harvest the NPC belt pirates that your drones will kill. Trade skills will let you offer more goods for sale and increase your profit, but these will not be your first priority. | ||
'''Mission running''' is not lucrative in and of itself ... missions pay a fairly small amount of cash for each completed mission ... but the loyalty points you gain can be used to buy "faction" gear that sells for a | '''[[Mission|Mission running]]''' is not lucrative in and of itself ... missions pay a fairly small amount of cash for each completed mission ... but the loyalty points you gain can be used to buy "faction" gear that sells for a high price in the market. Level III missions are fairly easy to complete and pay good loyalty points. To get to Level III do ALL of your level I and level II missions with the same corporation. Train Connections to improve your standing with the NPC Agents who give out the missions. Train Negotiation to increase the rewards that you get for completing a mission. | ||
Missions come in career flavors: distribution, mining, and security. Security pays the best; distribution (making courier runs) is the safest but you have focus on flying the ship; mining has a limited set of missions, but it lets you do other things while your ship mines the ore. Pick one of these career types, and then pick a corporation that offers up to level IV in that kind of mission – and | Missions come in career flavors: distribution, mining, and security. Security pays the best; distribution (making courier runs) is the safest but you have focus on flying the ship; mining has a limited set of missions, but it lets you do other things while your ship mines the ore. Pick one of these career types, and then pick a corporation that offers up to level IV in that kind of mission – and run all of your missions with that same corporation. | ||
Research missions are for an entirely different game purpose, and you can ignore them for now. | [[Research|Research missions]] are for an entirely different game purpose, and you can ignore them for now. | ||
'''Exploration''' is the most random, and dangerous, way of making money, but it also has the biggest potential payoff. Explorers go into lowsec and | '''[[Exploration]]''' is the most random, and dangerous, way of making money, but it also has the biggest potential payoff. Explorers go into lowsec and nulsec space, and into wormholes, searching for ancient archaeology sites. Once opened, the sites have the potential to produce extremely valuable loot – though these areas of the game are also patrolled by criminal players who hope to kill explorers and steal their loot. Begin by training Survey and Hacking, and then all of the skills in the Scanning section. You will also need Salvaging. You can practice your exploring skills in hisec space, finding sites and hacking them in relative safety, but don't even think about going into lowsec space or wormholes until you have trained Cloaking and acquired a ship that can fit a Covert-Ops Cloaking Device. Invisibility is a must for exploring in nulspace. | ||
If you eventually want to do Exploration, then start by running Security Missions, and simultaneously train the basic Scanning and Salvaging skills. Do basic exploring in hisec to get the techniques down, and move to lowsec once you can fly a cloaked ship. | If you eventually want to do Exploration, then start by running Security Missions, and simultaneously train the basic Scanning and Salvaging skills. Do basic exploring in hisec to get the techniques down, and move to lowsec once you can fly a cloaked ship. | ||
'''Industry and trade''' produce goods for sale to other EVE players. It takes a very high level of skill training before you can compete in this business. Right at the beginning, you can sell items that you loot in the marketplace, but you need special skills to become a professional Industrialist and Trader. | '''[[Industry]] and [[Trading|trade]]''' produce goods for sale to other EVE players and deliver them to various markets. It takes a very high level of skill training before you can compete in this business. Right at the beginning, you can sell items that you loot in the marketplace, but you need special skills to become a professional Industrialist and Trader. | ||
If you eventually want to do Industry and Trade, then start with Mining. Run mining missions to get loyalty points to buy augmentation plugins. Once your Mining skills are well developed, and once you have the Spaceship skills to be using Mining Barges, then begin to train Industry and Trade skills. Start by buying blueprints and manufacturing disposable items for your own use ... ammunition is good place to start, followed perhaps by drones. As your skills develop, | If you eventually want to do Industry and Trade, then start with Mining. Run mining missions to get loyalty points to buy augmentation plugins. Once your Mining skills are well developed, and once you have the Spaceship skills to be using Mining Barges, then begin to train Industry and Trade skills. Start by buying blueprints and manufacturing disposable items for your own use ... ammunition is good place to start, followed perhaps by drones. As your skills develop, think about moving up to producing various ship equipment items and eventually ships themselves. | ||
'''Hauling''' can be lucrative once you have the skills to fly very large Industrial ships, and especially if you have the Cloaking skills to fly large Industrials in and out of lowsec space. Many EVE players develop an "alt hauler" character to carry their stuff around in wartime (which, at E-UNI tends to be pretty much all the time). If you do this, you might find that you enjoy it and just continue developing those skills. To make money at hauling, you will also need Contracting skills. | '''[[Hauling]]''' can be lucrative once you have the skills to fly very large Industrial ships, and especially if you have the Cloaking skills to fly large stealthed Industrials in and out of lowsec space. Many EVE players develop an "alt hauler" character to carry their stuff around in wartime (which, at E-UNI tends to be pretty much all the time). If you do this, you might find that you enjoy it and just continue developing those skills. To make money at hauling, you will also need [[Contract|Contracting]] skills. | ||
THE BOTTOM LINE: It all works. Choose an approach that seems interesting and pursue the skills you need to become good at it. [[#Time_Is_money.|(BACK)]] | THE BOTTOM LINE: It all works. Choose an approach that seems interesting and pursue the skills you need to become good at it. [[#Time_Is_money.|(BACK)]] | ||