More actions
| Line 196: | Line 196: | ||
There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition. | |||
| Line 205: | Line 205: | ||
| ''Projectile'' || solid chunk of matter || most damage per hit || worst range | | ''Projectile'' || solid chunk of matter || most damage per hit || worst range | ||
|- | |- | ||
| ''Hybrid'' || ion charge | | ''Hybrid'' || ion charge || highest rate of fire || kind of in the middle | ||
|- | |- | ||
| ''Energy Beam'' || | | ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range | ||
|} | |} | ||
In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]]. | |||