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User:Qwer Stoneghost/Old user page: Difference between revisions

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In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]].
There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition.




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| ''Projectile'' || solid chunk of matter || most damage per hit || worst range
| ''Projectile'' || solid chunk of matter || most damage per hit || worst range
|-
|-
| ''Hybrid'' || ion charge || highest rate of fire || kind of in the middle
| ''Hybrid'' || ion charge || highest rate of fire || kind of in the middle
|-
|-
| ''Energy Beam'' || none, draws on ship's capacitor || best range || less accurate at short range
| ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range
|}
|}


In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]].