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User:Qwer Stoneghost/Old user page: Difference between revisions

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While the game itself makes basic items available for sale, most of the unusual, extra powerful, higher level ships and gear are made and sold by players. The game provides blueprints, some of which are very rare, that "Industrialist" players use to manufacture items. These are then hauled to central locations and offered via the Regional Market service. Mining, missions and Exploration provide the materials needed to manufacture items from blueprints, Research allows Industrialists to improve the speed and efficiency of their manufacturing processes, and Trade improves their ability to sell their goods.
While the game itself makes basic items available for sale, most of the unusual, extra powerful, higher level ships and gear are made and sold by players. The game provides blueprints, some of which are very rare, that "Industrialist" players use to manufacture items. These are then hauled to central locations and offered via the Regional Market service. Mining, missions and Exploration provide the materials needed to manufacture items from blueprints, Research allows Industrialists to improve the speed and efficiency of their manufacturing processes, and Trade improves their ability to sell their goods.


To summarize the careers – for more details, look in the "Time is Money" section:  
Here is a quick summary – for more details, look in the "[[#Time_Is_Money._2|Time is Money]]" section:  


''[[Missions]]'' – much like "questing" in other RPGs. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Missions go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level V are for fleets. Also included in this category are Encounter Sites, similar to "dungeons" in other RPGs, which pop up at random and offer loot if you can kill all the NPCs in the site.
''[[Missions]]'' – much like "questing" in other RPGs. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Missions go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level V are for fleets. Also included in this category are Encounter Sites, similar to "dungeons" in other RPGs, which pop up at random and offer loot if you can kill all the NPCs in the site.