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When you find the NPC enemies, they will show up as little red icons in your Overview Window. You can see this in the next image. The enemy is always red, in your Overview, and also out in space. (The green icons are my ship's drones ... green ships are always friendly.) | When you find the NPC enemies, they will show up as little red icons in your Overview Window. You can see this in the next image. The enemy is always red, in your Overview, and also out in space. (The green icons are my ship's drones ... green ships are always friendly.) | ||
[[File:QSG_targeting_overview. | [[File:QSG_targeting_overview.png]] | ||
Each Locked Target Display has the name of the enemy below it, and its distance from your ship. Do not start to fire until your ship is within range. If you don't know the range of your weapons, check that now and remember the distance. Firing before you are in range is just a waste of ammunition. | Each Locked Target Display has the name of the enemy below it, and its distance from your ship. Do not start to fire until your ship is within range. If you don't know the range of your weapons, check that now and remember the distance. Firing before you are in range is just a waste of ammunition. | ||
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To fire at an enemy simply click the Locked Target Display and then click your Weapon. When firing starts, a little icon of your weapon will appear underneath the locked target. As your weapon hits, the white ring around the locked target will turn red, indicating that the shields, and then the armor, of the enemy are being destroyed. Just before you kill an enemy, there will be a little beeping sound, and then the Locked Target Display will fade and vanish. | To fire at an enemy simply click the Locked Target Display and then click your Weapon. When firing starts, a little icon of your weapon will appear underneath the locked target. As your weapon hits, the white ring around the locked target will turn red, indicating that the shields, and then the armor, of the enemy are being destroyed. Just before you kill an enemy, there will be a little beeping sound, and then the Locked Target Display will fade and vanish. | ||
That's pretty much it. Kill them all and head home. | That's pretty much it. Kill them all and head home. | ||
==And Even More Finally... "Oh, Oh, Podded" ...== | ==And Even More Finally... "Oh, Oh, Podded" ...== | ||
And, of course, sooner or later you will face an enemy who is too big, or you will slip up and make a mistake, and then your ship will explode and you will find yourself in your pod. No problem ... NPCs do not shoot at pods ... so just fly home and buy another ship. | And, of course, sooner or later you will face an enemy who is too big, or you will slip up and make a mistake, and then your ship will explode and you will find yourself in your pod. No problem ... NPCs do not shoot at pods ... so just fly home and buy another ship. | ||