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''Armor'': Hull Upgrades, Mechanics, and Repair Systems; ''Gunnery'': Gunnery, Small Energy Turret | ''Armor'': Hull Upgrades, Mechanics, and Repair Systems; ''Gunnery'': Gunnery, Small Energy Turret | ||
All combat frigates benefit from these — ''Ship Command'': Spaceship Command, Faction Frigate; ''Engineering'': Powergrid Management, CPU Management, Capacitor Systems Operation; ''Navigation'': Navigation, Evasive Maneuvering, Afterburner, Fuel Conservation; | '''All combat frigates benefit from these''' — ''Ship Command'': Spaceship Command, Faction Frigate; ''Engineering'': Powergrid Management, CPU Management, Capacitor Systems Operation; ''Navigation'': Navigation, Evasive Maneuvering, Afterburner, Fuel Conservation; | ||
These are only the minimum. To be a good combat pilot, you need a much wider range of skills. When you have time, look at the [[Basic_Skills|E-Uni list of basic skills]] for more information. | These are only the minimum. To be a good combat pilot, you need a much wider range of skills. When you have time, look at the [[Basic_Skills|E-Uni list of basic skills]] for more information. | ||