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''[[Missions]]'' – ''much like "questing" in other RPGs''. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Missions go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level Vs are for fleets. Also included in this category are Encounter Sites, similar to "dungeons" in other RPGs, which pop up at random and offer loot if you can kill all the NPCs in the site. | ''[[Missions]]'' – ''much like "questing" in other RPGs''. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Missions go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level Vs are for fleets. Also included in this category are Encounter Sites, similar to "dungeons" in other RPGs, which pop up at random and offer loot if you can kill all the NPCs in the site. | ||
''[[Mining]]'' – ''use a laser to chop asteroids into pieces and haul the resulting ore back to a base''. The ore can be sold "as is", or reprocessed. It tends to be worth more "as is" until you train up your reprocessing skills. | ''[[Mining]]'' – ''use a laser to chop asteroids into pieces and haul the resulting ore back to a base''. The ore can be sold "as is", or reprocessed. It tends to be worth more "as is" until you train up your reprocessing skills. Mining is relatively peaceful, and slow enough that in a safe system you can read a book while your ship mines the ore. | ||
''[[Industry_Overview|Industry]]'' – ''using minerals reprocessed from raw ore, and blueprints, to manufacture items''. Many higher level game items are produced this way. Industry requires high level skills and is very competitive. "Research", which improves basic blueprints and allows discovery of new ones, is an advanced aspect of industry that requires extra training and is seldom pursued by new players. | ''[[Industry_Overview|Industry]]'' – ''using minerals reprocessed from raw ore, and blueprints, to manufacture items''. Many higher level game items are produced this way. Industry requires high level skills and is very competitive, but is also a lot of fun. "Research", which improves basic blueprints and allows discovery of new ones, is an advanced aspect of industry that requires extra training and is seldom pursued by new players. | ||
''[[Trading|Trade]]'' – ''sell stuff''. You can produce it and sell it. Or you can buy it, move it to a place where it's worth more, and sell it. Or you can loot it and sell it. Trade is interesting, but there are a lot of traders in EVE and the competition is cutthroat. | ''[[Trading|Trade]]'' – ''sell stuff''. You can produce it and sell it. Or you can buy it, move it to a place where it's worth more, and sell it. Or you can loot it and sell it. Trade is interesting, but there are a lot of traders in EVE and the competition is cutthroat. | ||
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''[[Hauling_101|Hauling]]'' – ''contract to move stuff from one place to another''. Because long distance travel is boring and/or dangerous, many players hire other players to move their items around. This is done through the in-game [[Contract|contracting]] system. Hisec hauling is easy, competitive, and doesn't pay very much. Low and nullsec hauling is dangerous, but pays very well. To get into the lowsec hauling business, you need good ship handling and cloaking skills. | ''[[Hauling_101|Hauling]]'' – ''contract to move stuff from one place to another''. Because long distance travel is boring and/or dangerous, many players hire other players to move their items around. This is done through the in-game [[Contract|contracting]] system. Hisec hauling is easy, competitive, and doesn't pay very much. Low and nullsec hauling is dangerous, but pays very well. To get into the lowsec hauling business, you need good ship handling and cloaking skills. | ||
''[[Exploration_101|Exploration]]'' – ''use your scanning, survey and decrypting skills to unlock potentially valuable archaeology sites''. The best sites are in nulsec and in wormholes, but such sites can be amazingly valuable | ''[[Exploration_101|Exploration]]'' – ''use your scanning, survey and decrypting skills to unlock potentially valuable archaeology sites''. The best sites are in nulsec and in wormholes, but such sites can be amazingly valuable. Exploration is easy to train, and very exciting ... because any site worth exploring is also inviting to PVP criminals who want to steal your loot. | ||
''[[Solo_PvP|Solo PVP]]'' – ''fly around in lowsec and nullsec space looking for people who want to fight''. The winner gets to loot the loser's ship. Not recommended for beginners. | ''[[Solo_PvP|Solo PVP]]'' – ''fly around in lowsec and nullsec space looking for people who want to fight''. The winner gets to loot the loser's ship. Not recommended for beginners. | ||