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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
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Skills not only give you the ability to use new gear, they also change the way the gear you are already using works.  
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works.  


For example, each level of the skill "[https://wiki.eveonline.com/en/wiki/Light_Missiles Light Missiles]" increases the damage that a light missile does by 5%. This means that if you train this skill to Level 5, the damage of the light missiles ''that you already own'' will go up by 25%. Similarly, the "[https://wiki.eveonline.com/en/wiki/Missile_Bombardment missile bombardment]" skill will increase the range of your missiles by 10% per level, or 50% when fully trained. (Note, by the way, that Light Missiles only applies to "light" missiles, while Missile Bombardment applies to all missiles. This makes the latter one a very valuable skill, and consequently, it takes longer to train it to Level 5.)  
For example, each level of the skill "{{sk|Light Missiles}}" increases the damage that a light missile does by 5%. This means that if you train this skill to Level 5, the damage of the light missiles ''that you already own'' will go up by 25%. Similarly, the "{{sk|missile bombardment}}" skill will increase the range of your missiles by 10% per level, or 50% when fully trained. (Note, by the way, that Light Missiles only applies to "light" missiles, while Missile Bombardment applies to all missiles. This makes the latter one a very valuable skill, and consequently, it takes longer to train it to Level 5.)  


Skills also modify equipment. "[https://wiki.eveonline.com/en/wiki/Missile_Launcher_Operation Missile Launcher Operation]", for example, increases the rate at which your missile launchers fire. This has no effect on the missiles, themselves, but you fire them faster. Other skills make your ship faster, more agile, harder for enemies to target, and so on.  
Skills also modify equipment. "{{sk|Missile Launcher Operation}}", for example, increases the rate at which your missile launchers fire. This has no effect on the missiles, themselves, but you fire them faster. Other skills make your ship faster, more agile, harder for enemies to target, and so on.  


Skills also modify NPC interactions. Under "Social" skills, for example, "[[Skills:Social#Connections|Connections]]" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.
Skills also modify NPC interactions. Under "Social" skills, for example, "{{sk|Connections}}" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.


'''BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]
'''BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]