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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
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Skills also modify NPC interactions. Under "Social" skills, for example, "{{sk|Connections}}" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.
Skills also modify NPC interactions. Under "Social" skills, for example, "{{sk|Connections}}" makes NPCs like you more, which means they are more likely to offer you better missions to run.  And "[[Skills:Social#Negotiation|Negotiation]]" increases the amount of money you receive for successfully completing a mission by 5% per level.


'''BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]
'''THE BOTTOM LINE:''' don't worry about finding "better gear". Worry about increasing your skills to make the gear you already have work better. Being able to use one kind of weapon at level 3 is better than being able to use three different weapons at level 1. (As you play the game, you will have plenty of time to train up on additional weapons ... as almost all long term EVE players do.) [[#Improving your character's skills will change the power of your gear.|(BACK)]]


===Combat follows the laws of physics.===  
===Combat follows the laws of physics.===