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User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
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''This document is concerned only with the damage that is created when a missile explodes near a ship. It specifically does not cover aspects of missile weaponry such as launcher speed or missile range. Nor does it concern itself with the ultimate damage to the ship, which may be shielded or armored against the kind of damage that the missile creates.''
''This document is concerned only with the damage that is created when a missile explodes near a ship. It specifically does not cover aspects of missile weaponry such as launcher speed or missile range. Nor does it concern itself with the ultimate damage to the ship, which may be shielded or armored against the kind of damage that the missile creates.''


==When a Missile Hits a Ship==
==When a Missile Explodes==


A missile's target is surrounded by an invisible bubble called its Signature Radius. This is the area that weapons see when they try to lock on to the ship. Generally, the bigger the ship, the bigger the Signature Radius. (''However, various things can extend or shrink the size of the bubble. Follow this link to find more on the [[Signature_radius|Signature Radius]].'')  
A missile's target is surrounded by an invisible bubble called its Signature Radius. This is the area that weapons see when they try to lock on to the ship. Generally, the bigger the ship, the bigger the Signature Radius. (''However, various things can extend or shrink the size of the bubble. Follow this link to find more on the [[Signature_radius|Signature Radius]].'')  
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Much of the time, 100% of the base damage is applied to the ship. Two situations, however, can reduce the damage:
Much of the time, 100% of the base damage is applied to the ship. Two situations, however, can reduce the damage:


*If the ship is moving very fast with respect to the speed of the missile, damage may be reduced, or
*If the ship is moving very fast with respect to the explosion velocity, damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion.
*If the signature radius of the ship is very small with respect to the explosion radius of the missile, damage may be reduced.
*If the signature radius of the ship is very small with respect to the explosion radius of the missile, damage may be reduced. Think of this as a small ship flying through a large explosion and only impacting on a part of it.


If both of these situations apply, EVE will choose the one that reduces the most damage.
If both of these situations apply, EVE will choose the one that reduces the most damage.
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*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's straight line velocity.
*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's straight line velocity.
*Below a certain speed, the velocity of the target has no effect on damage at all.  
*If a missile reaches its target, it will always do ''some'' damage. It is the speed of the explosion that helps determine how much ... not the speed of the missile.
*Because damage is related to both speed and signature ratio, using a microwarp drive, which increases both speed AND signature ratio, will not usually reduce damage.
*Because damage is related to both speed and signature ratio, using a microwarp drive, which increases both speed AND signature ratio, will not usually reduce damage.
*If you are using missiles, you want a faster explosion (explosion velocity) and a smaller one (explosion radius) – in other words, a short, tight explosion does more damage than a long, loose one.  
*If you are using missiles, you want a faster explosion (explosion velocity) and a smaller one (explosion radius) – in other words, a short, tight explosion is more effective than a long, loose one.  


As an illustration, here are the basic statistics for the Inferno Missile. These are sorted on Explosion Velocity.
As an illustration, here are the basic statistics for the Inferno Missile. These are sorted on Explosion Velocity.