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User:Qwer Stoneghost/Old user page: Difference between revisions

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*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's straight line velocity.
*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's straight line velocity.
*If a missile reaches its target, it will always do ''some'' damage. It is the speed of the explosion that helps determine how much ... not the speed of the missile.
*If a missile reaches its target, it will always do ''some'' damage. It is the speed of the explosion that helps determine how much ... not the speed of the missile.
*Because damage is related to both speed and signature ratio, using a microwarp drive, which increases both speed AND signature ratio, will not usually reduce damage.
*Because damage is related to both speed and Signature Ratio, using a microwarp drive, which increases both speed AND signature ratio, will not reduce damage. An afterburner does not affect Signature Ratio, however, and could possibly help.
*If you are using missiles, you want a faster explosion (explosion velocity) and a smaller one (explosion radius) – in other words, a short, tight explosion is more effective than a long, loose one.  
*If you are using missiles, you want a faster explosion (''Explosion Velocity'') and a smaller one (''Explosion Radius'') – in other words, a short, tight explosion is more effective than a long, loose one.  
 
=== An Illustration ===


As an illustration, here are the basic statistics for the Inferno Missile. These are sorted on Explosion Velocity.
As an illustration, here are the basic statistics for the Inferno Missile. These are sorted on Explosion Velocity.
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Explosion Radius and Velocity come into play whenever the target is small and/or fast. This means that the Fury missile will deliver its full damage against a bigger, slower ship, but is likely to have its damage reduced against smaller, faster targets. A Precision missile will also deliver its full damage against a bigger, slower ship (though it will do less damage than the Fury because of the lower base damage), but it will also be more likely to deliver full damage to smaller, faster ships.
Explosion Radius and Velocity come into play whenever the target is small and/or fast. This means that the Fury missile will deliver its full damage against a bigger, slower ship, but is likely to have its damage reduced against smaller, faster targets. A Precision missile will also deliver its full damage against a bigger, slower ship (though it will do less damage than the Fury because of the lower base damage), but it will also be more likely to deliver full damage to smaller, faster ships.
Other classes of missiles follow the same pattern. Again, the list is sorted on Explosion Velocity.
{| class="wikitable" style="margin: 1em auto 1em auto; " style="text-align: center"
! scope="col" width="130px" | Missile
! scope="col" width="90px" | Explosion Radius
! scope="col" width="90px" | Explosion Velocity
! scope="col" width="100px" | Base Damage (Thermal)
|-
|Inferno Light Missile|| 40 || 170 || 83
|-
|Inferno Rocket|| 20 || 150 || 33
|-
|Inferno Heavy Missile|| 140 || 81 || 135
|-
|Inferno Torpedo|| 450 || 71 || 450
|}
Rockets have the smallest Base Damage (BD), but they have a very small Explosion Radius (ER) and a fairly fast Explosion Velocity (EV). So, you would expect them to do very good damage to small targets (due to their ER and EV), but relatively less damage to large ones (''due to their BD''). Torpedos have five times the Base Damage of Light Missiles, but they have ten times the Explosion Radius and half the Explosion Velocity. So, you would expect Torpedos to be very good against large, slow ships (due to their BD), but very poor agains small, fast ships (due to their ER and EV).


If that all makes sense, then good ... if not, then just keep in mind that, all things being equal, EVE has balanced the damage done by missiles among themselves as well as with the damage done by projectiles, beams and other types of weapons.
If that all makes sense, then good ... if not, then just keep in mind that, all things being equal, EVE has balanced the damage done by missiles among themselves as well as with the damage done by projectiles, beams and other types of weapons.