Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
Line 258: Line 258:
The damage of the missile is dependent on four things: Signature radius of the target, speed of the target, explosion Radius of the missile and explosion velocity of the missile.
The damage of the missile is dependent on four things: Signature radius of the target, speed of the target, explosion Radius of the missile and explosion velocity of the missile.


Looking at the case where the target's base sig radius is larger than the missile explosion radius then the equations part that is affected by velocity, (S/E*Ve/Vt)^(ln(drf)/ln(5.5), is set to be 1 and solved to Vt = (S/ (1^(1/ (ln(drf)/ln(5.5)) * E)) * Ve. Since 1^x = 1 this means 1^(1/ (ln(drf)/ln(5.5) = 1, reducing the equation to (S/E) * Ve =  Vt. This removes the drf from the equation, and since E and Ve are defined by the missile, Ve/E can be combined into a single factor for each missile class.
When the target's Signature Radius is larger than the missile Explosion Radius, then S/E will be greater than 1, and that term will be rejected.


In that case, the part of the equation that is affected by velocity ... (S/E*Ve/Vt)^(ln(drf)/ln(5.5) ... can be set to 1 and solved to Vt = (S/ (1^(1/ (ln(drf)/ln(5.5)) * E)) * Ve. Since 1^x = 1, then 1^(1/ (ln(drf)/ln(5.5) = 1, and the equation reduces to (S/E) * Ve =  Vt. This removes the drf from the equation, and since Ve and E are defined by the missile, Ve/E can be combined into a single factor for each missile class.  The signature radius of the ship needs to be multiplied by this Minimum Velocity Factor to decrease the missile damage.
<div style="width: 75%; height:10em; overflow:auto; border: 2px solid #088">
{| class="wikitable"
{| class="wikitable"
|-
|-
!Missile !! Minimum velocity factor
!Missile !! Minimum Velocity Factor
|-
|-
| Citadel Torpedo  || 0.01
| Citadel Torpedo  || 0.01
Line 310: Line 313:
| Rocket  || 7.5
| Rocket  || 7.5
|}
|}
</div>


The signature radius of the ship needs to be multiplied with the minimum velocity factor (mvf) to decrease the missile damage.
An important fact that derives from the equations is the fact that there is a minimum speed that a ship needs to fly before the velocity can reduce the missile damage at all.


If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In this case, only the signature radius of the target and the explosion radius of the missile affect the missile damage. Further decreases the ships speed will not increase the damage; however increases the signature size will, until the damage reaches 100%.
An important fact that derives from the equations is the fact that there is a minimum speed that a ship needs to fly before the velocity can reduce the missile damage at all. If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In this case, only the signature radius of the target and the explosion radius of the missile affect the missile damage. Further decreases the ships speed will not increase the damage; however increases the signature size will, until the damage reaches 100%.


=== Examples ===
=== Examples ===