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Much of the time, 100% of the Base Damage is applied to the ship. Two situations, however, can reduce the damage: | Much of the time, 100% of the Base Damage is applied to the ship. Two situations, however, can reduce the damage: | ||
*If the ship is moving very fast with respect to the explosion velocity, damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion. | *If the ship is moving very fast with respect to the ''explosion velocity'', damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion. | ||
*If the signature radius of the ship is very small with respect to the explosion radius of the missile, damage may be reduced. Think of this as a small ship flying through a large explosion and only impacting on a part of it. | *If the signature radius of the ship is very small with respect to the ''explosion radius'' of the missile, damage may be reduced. Think of this as a small ship flying through a large explosion and only impacting on a part of it. | ||
If both of these situations apply, EVE will choose the one that reduces the most damage. | If both of these situations apply, EVE will choose the one that reduces the most damage. | ||