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===When a Missile Explodes=== | ===When a Missile Explodes=== | ||
The missile has a <span style="color:#eeffcc">Base Damage</span>. This is listed as "explosive damage", "kinetic damage", or so on in the Attributes tab of the missile's Get Info window.[[File:SampleMissile.png|thumb|Heavy Missile Attributes|alt=Get Info window showing heavy missile attributes]] This amount may be augmented somewhat by certain skills and/or equipment, and when the term "Base Damage" is used here, it means the listed damage of the missile plus any augmented damage | The missile has a <span style="color:#eeffcc">''Base Damage''</span>. This is listed as "explosive damage", "kinetic damage", or so on in the Attributes tab of the missile's Get Info window.[[File:SampleMissile.png|thumb|Heavy Missile Attributes|alt=Get Info window showing heavy missile attributes]] This amount may be augmented somewhat by certain skills and/or equipment, and when the term "Base Damage" is used here, it means the listed damage of the missile plus any augmented damage … in other words, the damage you expect the missile to do if it scores a direct hit. | ||
Much of the time, 100% of the Base Damage is applied to the ship. Two situations, however, can reduce the damage: | Much of the time, 100% of the Base Damage is applied to the ship. Two situations, however, can reduce the damage: | ||
*If the ship is moving very fast with respect to the '' | *If the ship is moving very fast with respect to the ''Explosion Velocity'', damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion. | ||
*If the signature radius of the ship is very small with respect to the '' | *If the signature radius of the ship is very small with respect to the ''Explosion Radius'' of the missile, damage may be reduced. Think of this as a small ship flying through a large explosion and only being hit by a part of it. | ||
If both of these situations apply, EVE chooses the one that reduces the most damage. | If both of these situations apply, EVE chooses the one that reduces the most damage. | ||