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If you have been using missiles, this probably does not surprise you, and you may want more details, but since the actual damage number depends on target speed, missile speed, signature radius and so on, there is no way to give a simple summary or table of how much damage a particular kind of missile will do against a particular kind of ship. | If you have been using missiles, this probably does not surprise you, and you may want more details, but since the actual damage number depends on target speed, missile speed, signature radius and so on, there is no way to give a simple summary or table of how much damage a particular kind of missile will do against a particular kind of ship. | ||
Without going into the mathematical details (''[[#Technical_Section|which are discussed below]]''), the | Without going into the mathematical details (''[[#Technical_Section|which are discussed below]]''), the other factors that might come into play are these: | ||
*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's absolute velocity. | *Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's absolute velocity. | ||