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There are a lot of factors to consider, but before that, see [[Fleet_setup_in_Incursions#Bonused_webs_and_stacking|bonused webs and stacking]] and take into account that one bonused web from a '''Vindicator''' is worth four normal webs and that you simply cannot reproduce the effect of two bonused webs with normal webs due to stacking penalties. | There are a lot of factors to consider, but before that, see [[Fleet_setup_in_Incursions#Bonused_webs_and_stacking|bonused webs and stacking]] and take into account that one bonused web from a '''Vindicator''' is worth four normal webs and that you simply cannot reproduce the effect of two bonused webs with normal webs due to stacking penalties. | ||
For vanguards, with lots of small frigates, you'll need plenty of webs. Ideally you'll want at least four webs each on primary, secondary and tertiary targets. Due to their orbit and the fact that fleet members are spread out around the beacon, you can't rely on everyone being able to apply their webs to every single target. To be safe, you might want a few more webs just in case. So a kitchen sink fleet might need something like one or two webs on each damage dealers, while a more doctrine-like fleet could make do with just one vindicator running three webs, or two vindicators sporting two webs each. | For [[Incursion_sites#Vanguard_sites|vanguards]], with lots of small frigates, you'll need plenty of webs. Ideally you'll want at least four webs each on primary, secondary and tertiary targets. Due to their orbit and the fact that fleet members are spread out around the beacon, you can't rely on everyone being able to apply their webs to every single target. To be safe, you might want a few more webs just in case. So a kitchen sink fleet might need something like one or two webs on each damage dealers, while a more doctrine-like fleet could make do with just one vindicator running three webs, or two vindicators sporting two webs each. | ||
For assaults the need for webs are almost confined to making sure the dronebunny has one or two and that you have a couple more webs for slowing down '''Romis'''. | For [[Incursion_sites#Assault_sites|assaults]] the need for webs are almost confined to making sure the dronebunny has one or two and that you have a couple more webs for slowing down '''Romis'''. | ||
For headquarters, especially for fleets using webbing tactics to hold down ships where they spawn, it all boils down to having enough webs to get the job done. Depending on how their ships are fit, they usually have room for one or two webs. Obviously, the more webs per brawler the better, but you'd want at least 15+ vindicator webs to ensure that you can lock the spawns down. | For [[Incursion_sites#Headquarter_sites|headquarters]], especially for fleets using webbing tactics to hold down ships where they spawn, it all boils down to having enough webs to get the job done. Depending on how their ships are fit, they usually have room for one or two webs. Obviously, the more webs per brawler the better, but you'd want at least 15+ vindicator webs to ensure that you can lock the spawns down. | ||
==== {{icon|range|32}} Engagement ranges ==== | ==== {{icon|range|32}} Engagement ranges ==== | ||