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You can think of a shield as a sphere, completely enclosing the ship at a location just inside its [[Signature_radius|Signature Radius]]. Since the Signature Radius is the effective size of the ship – the area that is targeted by weapons – the shield intercepts any damage that occurs before it can reach the ship. | You can think of a shield as a sphere, completely enclosing the ship at a location just inside its [[Signature_radius|Signature Radius]]. Since the Signature Radius is the effective size of the ship – the area that is targeted by weapons – the shield intercepts any damage that occurs before it can reach the ship. | ||
[[File:QSG_shieldR.gif|center | [[File:QSG_shieldR.gif|center|alt=animation showing damage rejection]] | ||
Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</ | Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</span>, each of which protects against a different kind of damage. This means that the ship has a different shield resistance value for each of: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. | ||
[[File:QSG_shield_type.png|thumb|upright=1.0|alt=shield damage types (layers)]] | [[File:QSG_shield_type.png|thumb|upright=1.0|alt=shield damage types (layers)]] | ||