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Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</span>, each of which protects against a different kind of damage. This means that the ship has a different shield resistance value for each of: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. | Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</span>, each of which protects against a different kind of damage. This means that the ship has a different shield resistance value for each of: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. | ||
[[File: | [[File:QSG_shield_types.png|thumb|upright=1.0|alt=shield damage types (layers)]] | ||
Resistance indicates how much of that kind of damage will be rejected by the shield when the ship is hit by that kind of weapon. Resistance values are always shown in percentages – for example, "30% Thermal Resistance" means that the shield will reject 30% of the damage from any weapons hit that does thermal damage. | Resistance indicates how much of that kind of damage will be rejected by the shield when the ship is hit by that kind of weapon. Resistance values are always shown in percentages – for example, "30% Thermal Resistance" means that the shield will reject 30% of the damage from any weapons hit that does thermal damage. | ||