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Shields: Difference between revisions

From EVE University Wiki
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Now suppose that second module is installed, and that this module reduces Kinetic vulnerability by 20%. This new reduction is applied to the existing Kinetic vulnerability of 54%. So the updated Kinetic vulnerability change is 20% of 54% or 11% <small>(rounded up)</small>. The updated Kinetic vulnerability is 54% - 11% or 43%. Here is a summary:
Now suppose that second module is installed, and that this module reduces Kinetic vulnerability by 20%. This new reduction is applied to the existing Kinetic vulnerability of 54%. So the updated Kinetic vulnerability change is 20% of 54% or 11% <small>(rounded up)</small>. The updated Kinetic vulnerability is 54% - 11% or 43%. Here is a summary:


 
{| class="wikitable" style="margin: 1em auto 1em auto;" style="text-align: center"  
{| class="wikitable" align="center" style="margin: 1em auto 1em auto;" style="text-align: center"  
! scope="col" width="100px" |  
! scope="col" width="100px" |  
! scope="col" width="100px" | Base Kinetic Resistance
! scope="col" width="100px" | Base Kinetic Resistance
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|Updated Vulnerability|| 60 || 54% || 43%  
|Updated Vulnerability|| 60 || 54% || 43%  
|}
|}


And of course, if needed, this can easily be converted into a Kinetic Damage Resistance of 57%.
And of course, if needed, this can easily be converted into a Kinetic Damage Resistance of 57%.


Various modules and rigs have differing benefits and penalties. Among the most important of these are the [[Stacking_penalties|Stacking Penalties]] which reduce the effectiveness of a module if other modules of the same general type are already installed. Choosing the proper equipment for a ship comes under the heading of "[[fitting]]" which is not covered in any detail in this article.
Various modules and rigs have differing benefits and penalties. Among the most important of these are the [[Stacking_penalties|Stacking Penalties]] which reduce the effectiveness of a module if other modules of the same general type are already installed. Choosing the proper equipment for a ship comes under the heading of "[[fitting]]" which is not covered in detail in this article, but you should be aware that fitting two or three modules that reduce the same kind of damage will likely invoke a stacking penalty.


[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardeners] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifiers] reduce the Damage Type Vulnerabilities of the shield.
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardeners] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifiers] reduce the Damage Type Vulnerabilities of the shield.