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The Average Shield Recharge Rate can be computed by dividing the Shield Capacity by its Recharge Time. | The Average Shield Recharge Rate can be computed by dividing the Shield Capacity by its Recharge Time. | ||
ARR = SC / RT | ARR = SC / RT | ||
The Peak Recharge Rate is approximately 2. | Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster. | ||
The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. Rather, it appears that damage occurs, and then the rate is adjusted based on the new shield capacity value. | |||
The following graph is taken from the EVE University Course, [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [https://docs.google.com/viewer?url=https%3A%2F%2Fdocs.google.com%2Fuc%3Fid%3D0Bymhje4Rma0GSmNLZ1BoZjd5Mms&embedded=true course material]. | |||
[[File:xxx.png|center|450px|alt=graph: shield recharge rate]] | [[File:xxx.png|center|450px|alt=graph: shield recharge rate]] | ||
It is not clear if the graph represents actual data collected from tests of shield recharging, or data derived abstractly. Nonetheless, there is widespread agreement as to this pattern. | |||
Note that there does not seem to be any way to apply this information effectively in combat. When the shield is under attack, the changing value of the shield capacity makes it difficult to do a computation, let alone to make use of the results. | |||