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Shield capacity indicates how many hitpoints of damage it will take to drop the ''shields''. (''The ship itself is also protected by Armor and Hull defenses, and so it will take considerably more than than that to destroy the entire ship.'') In general, the larger the ship, the larger the base shield capacity. | Shield capacity indicates how many hitpoints of damage it will take to drop the ''shields''. (''The ship itself is also protected by Armor and Hull defenses, and so it will take considerably more than than that to destroy the entire ship.'') In general, the larger the ship, the larger the base shield capacity. | ||
You can think of a shield's capacity as its current size; whenever the shield takes damage of any kind, its capacity goes down. So while hits that do thermal, kinetic, EM, and/or explosive damage may be mitigated by the shield's resistance layers, any damage that does get through will be subtracted from the Shield Capacity value. This reduction will appear on the pilot's dashboard as a red mark in the outer shield ring. | You can think of a shield's capacity as its current size; whenever the shield takes damage of any kind, its capacity goes down, and it shrinks. So while hits that do thermal, kinetic, EM, and/or explosive damage may be mitigated by the shield's resistance layers, any damage that does get through will be subtracted from the Shield Capacity value. This reduction will appear on the pilot's dashboard as a red mark in the outer shield ring. | ||
[[File:QSG_shieldcapacity_dashboard.png|center|300px|alt=heads up display showing shield about half destroyed]] | [[File:QSG_shieldcapacity_dashboard.png|center|300px|alt=heads up display showing shield about half destroyed]] | ||