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It takes a certain amount of time to recharge a fully depleted shield. This figure is given as the Shield Recharge Time in the ship's Attribute window. Recharging, however, does not tick along like the numbers on a clock. The speed varies depending on the amount of damage the shield has already taken. | It takes a certain amount of time to recharge a fully depleted shield. This figure is given as the Shield Recharge Time in the ship's Attribute window. Recharging, however, does not tick along like the numbers on a clock. The speed varies depending on the amount of damage the shield has already taken. | ||
[[File:QSG_shieldsimpledrawing2.png|thumb|upright=2.5|left|alt=simplified shield recharge rate graph]]In the beginning, the shield charges at its [[#Technical Section: Shield Recharge Rate|average rate]]. As the shield takes damage, and it's ''''' | [[File:QSG_shieldsimpledrawing2.png|thumb|upright=2.5|left|alt=simplified shield recharge rate graph]]In the beginning, the shield charges at its [[#Technical Section: Shield Recharge Rate|average rate]]. As the shield takes damage, and it's capacity goes '''''down''''', the rate at which it rebuilds itself goes '''''up'''''. If you want, you can think of this as the shield storing energy from the hits that it is taking and feeding the stored energy back into itself. | ||
But then, when the shield capacity has dropped to about 25% (''in other words, when the shield is three-quarters gone''), the recharge rate peaks and begins to fall off. At its peak, the shield will be recharging about twice as fast as it was in the beginning. | But then, when the shield capacity has dropped to about 25% (''in other words, when the shield is three-quarters gone''), the recharge rate peaks and begins to fall off. At its peak, the shield will be recharging about twice as fast as it was in the beginning. | ||