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At this point a buzzer will sound, to warn the pilot that the shield is at its recharging limit. If it continues to take more damage than it can hold, the recharge rate will drop off quickly, and the capacity of the shield will fall towards zero ... at that point the shield will fail. | At this point a buzzer will sound, to warn the pilot that the shield is at its recharging limit. If it continues to take more damage than it can hold, the recharge rate will drop off quickly, and the capacity of the shield will fall towards zero ... at that point the shield will fail. | ||
The graph shown here is a simplified version of the [[#Technical Section: Shield Recharge Rate|Shield Recharge Rate Graph]]. A ship's shield begins at 100% full capacity ... the left side of the graph. As the shield takes damage, the ''rate at which it recharges'' slowly grows, until, when the shield is at about 25% of its capacity, the rate is more than twice what it was at the start. From that point on, if the shield capacity continues to fall, the recharge rate will being to decrease. If damage continues, the shield will soon fail. | The graph shown here is a simplified version of the [[#Technical Section: Shield Recharge Rate|Shield Recharge Rate Graph]]. A ship's shield begins at 100% full capacity ... the left side of the graph. As the shield takes damage, the ''rate at which it recharges'' slowly grows, until, when the shield is at about 25% of its capacity, the rate is more than twice what it was at the start. From that point on, if the shield capacity continues to fall, the recharge rate will being to decrease. If damage continues, the shield will soon fail.{{clear}} | ||
{{ note box | THE POINT: In combat the shield will recharge at an increasing rate until 25% of its capacity remains; then the rate will fall off quickly towards zero.}} | {{ note box | THE MAIN POINT: In combat the shield will recharge at an increasing rate until 25% of its capacity remains; then the rate will fall off quickly towards zero.}} | ||
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Flux_Coils Flux Coil], [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Power_Relays Power Relay] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Rechargers Shield Recharger] modules all increase the Recharge Rate of the shield and so decrease the amount of time it takes to rebuild lost shield capacity. | [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Flux_Coils Flux Coil], [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Power_Relays Power Relay] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Rechargers Shield Recharger] modules all increase the Recharge Rate of the shield and so decrease the amount of time it takes to rebuild lost shield capacity. | ||
{{Example | Example: [https://wiki.eveonline.com/en/wiki/Basic_Shield_Flux_Coil Basic Shield Flux Coil] | {{Example | Example: [https://wiki.eveonline.com/en/wiki/Basic_Shield_Flux_Coil Basic Shield Flux Coil] | ||
[[File:QSG_fluxcoilI.png|thumb|alt=shield flux coil I get info attributes]] | [[File:QSG_fluxcoilI.png|thumb|alt=shield flux coil I get info attributes]] | ||
*Bonus: increases the shield recharge rate by 20% | |||
*Stacking Penalty: no | |||
*Other Penalty: reduces the shield capacity by 10% | |||
*Signature Radius Penalty: no | |||
*Capacitor Use: no | |||
*Applies to damage type: All | |||
}} | |||
===Damage Type Resistance=== | ===Damage Type Resistance=== | ||