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User:Qwer Stoneghost/Old user page: Difference between revisions

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The Passive approach to shield tanking:
The Passive approach to shield tanking:
*depends on the natural recharge rate of the shield
*depends on the natural recharge rate of the shield
*uses modules that boost the recharge rate
*uses modules and rigs that boost the recharge rate
*uses modules that increase the capacity of the shield, which in turn also boosts the recharge rate
*uses modules that increase the capacity of the shield, which in turn also boosts the recharge rate
*prefers modules that do not draw power from the capacitor.
*prefers modules that do not draw power from the capacitor.


The goal is to construct a shielding system that will grow back at least as fast as it takes damage. This approach works best in situations where damage is more or less linear, or growing slowly, preferably over a longer period of time. These conditions tend to apply in "kiting" and long range combat, and in PVE Mission combat when breaks in the action can be expected.
The goal is to construct a shielding system that will grow back at least as fast as it takes damage. This approach works best in situations where damage is more or less linear, or growing slowly, preferably over a longer period of time. These conditions tend to apply in "kiting" and long range combat, and in PVE Mission combat when breaks in the action can be managed.


The pilot should keep in mind that a shield tank is a defense. The ship has an active role to pursue, and resources in support of that goal must have preference. Too much defense can be as much of a mistake as too little.
The pilot should keep in mind that a shield tank is a defense. The ship has an purpose, and resources in support of that purpose must have preference. Too much defense can be as much of a mistake as too little.


==The Details==
==The Details==