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This would increase the Base Shield Capacity to: 4250 + 0.20 x 4250 = 5100 hitpoints | This would increase the Base Shield Capacity to: 4250 + 0.20 x 4250 = 5100 hitpoints | ||
It would also increase the benefit of the arge Shield Extender II by 20%: 2600 + 0.20 x 2600 = 3120 | |||
Making the total shield capacity: 5100 + 3120 = <span style="color:#eeffcc"> 8220 hitpoints</span> | |||
'''Shield Operation @ Level IV''' | '''Shield Operation @ Level IV''' | ||
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:393.2, 314.5, 251.6 | :393.2, 314.5, 251.6 | ||
giving a final Recharge Time of: | giving a final Recharge Time of: <span style="color:#eeffcc">251.6 seconds</span> | ||
These two values compute the final Peak Recharge Rate. | These two values compute the final Peak Recharge Rate. | ||
Recharge Time: 251.6 sec | Recharge Time: 251.6 sec | ||
Average Recharge Time = | Average Recharge Time = 8220/251.6 = 32.7 | ||
Peak Recharge Rate: | Peak Recharge Rate: 32.7 x 2.5 = 81.7 hp/sec | ||
{{Color box | color=#222222 | border=#ffeeee | If you have come this far, it may be worthwhile pausing to think about what all this might mean. Keep in mind, first, that the shield begins recharging at the Average Rate and then builds towards the Peak Rate, which it only achieves when the shield is 75% gone. That means that these numbers are not very helpful in combat, they simply give a way of comparing a passive fit against a more active one, or against armor. | {{Color box | color=#222222 | border=#ffeeee | If you have come this far, it may be worthwhile pausing to think about what all this might mean. Keep in mind, first, that the shield begins recharging at the Average Rate and then builds towards the Peak Rate, which it only achieves when the shield is 75% gone. That means that these numbers are not very helpful in combat, they simply give a way of comparing a passive fit against a more active one, or against armor. | ||