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User:Qwer Stoneghost/Old user page: Difference between revisions

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*prefers modules that do not draw power from the capacitor.
*prefers modules that do not draw power from the capacitor.


The goal is to construct a shielding system that will grow back at least as fast as it takes damage. This approach works best in situations where damage is more or less linear, or growing slowly, preferably over a longer period of time. These conditions tend to apply in "kiting" and long range combat, and in PVE Mission combat when breaks in the action can be managed.
The pilot should keep in mind that a shield tank is a defense. The ship has an purpose, and resources in support of that purpose must also be fitted. Too much defense can be as much of a mistake as too little.


The pilot should keep in mind that a shield tank is a defense. The ship has an purpose, and resources in support of that purpose must have preference. Too much defense can be as much of a mistake as too little.
==== Strategy ====
To construct a shielding system that will grow back at least as fast as it takes damage. This approach will works best in situations where damage is more or less constant, or growing slowly, preferably over a longer period of time. It will also work in situations where the pilot can remove the ship from combat periodically to let the shields recharge.
 
==== Tactics ====
These methods either limit damage to a manageble constant, or they provide time for the shield to rebuild itself.
 
*Kiting: by running from the enemy, thus stringing them out "like the tail on a kite", and then slowing to match their speed, the pilot brings the enemy ships in one at a time, thus keeping shield damage constant.
*Long range combat: by using speed to stay beyond the range of enemy ships, and applying long range weaponry, the pilot keeps shield damage low.
*Acton breaks: through "hit and run" attacks, or by means of natural breaks in the fighting, the pilot allows the shields time to rebuild.


==The Details==
==The Details==