More actions
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*Most ships have "damage holes", a type of damage from which they are not well defended. A specific damage type shield hardner may need to be equipped to cover such holes. Hardener modules for other types of damage may be added to account for the primary damage types expected in the encounter. Keep in mind the stacking penalties that arise if a second hardener module is used to alter the same type of damage. | *Most ships have "damage holes", a type of damage from which they are not well defended. A specific damage type shield hardner may need to be equipped to cover such holes. Hardener modules for other types of damage may be added to account for the primary damage types expected in the encounter. Keep in mind the stacking penalties that arise if a second hardener module is used to alter the same type of damage. | ||
*If the pilot's skills are not sufficient to install T2 modules, substitutions may be in order. You will have to experiment with T1 modules ... or you may find it better to just wait until your skills improve. | *If the pilot's skills are not sufficient to install T2 modules, substitutions may be in order. You will have to experiment with T1 modules ... or you may find it better to just wait until your skills improve. | ||
*Once your tanking modules are set, check to see if your ship's capacitor is stable. If it isn't, and the amount is significant, consider swapping one or | *Once your tanking modules are set, check to see if your ship's capacitor is stable. If it isn't, and the amount is significant, consider swapping one or two Shield Power Relays for Shield Flux Coils. If you have to swap more than two Shield Relays for Flux Coils, consider putting back all but one of the Shield Power Relays and adding a Capacitor Power Relay. | ||
==Full Scale Example: Minmatar Hurricane== | ==Full Scale Example: Minmatar Hurricane== | ||