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#'''Get into a ship you can fly well in PVP, and can afford to lose.'''<br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EWAR frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EWAR would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PvP requires more skills than for PvE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant [[Gunnery Guide#Gunnery_Support_Skills|gunnery]] or [[Missile Launchers#Missile_Support_Skills|missile]] support skills at 3 or 4. EWAR cruisers require less skills to fly well than DD cruisers. The skills to fly a DD cruiser well in PvP take 1 or 2 months to train, a battlecruiser 4 to 6 months to train, and a battleship 9 to 12 months to train. This may take longer if you cross-train between races or train up T2 ships earlier.<br> Find a good fit for your ship. Many ship pages (find them by searching for your ship's name) contain good fits.The pages also contain a link to the fitting section of the Uni forums which can have discussion on various fitting options. EVE University maintains a [[Fleet-Up]] group with many commonly used fits. Another alternative is the [http://fleet-up.com/Group/Join/31A52BCA78D6508FC554EF6F7E4D1380 Chill Town Fleet-Up] setup by an alumni to provide beginner fits for E-Uni.<br><br> | #'''Get into a ship you can fly well in PVP, and can afford to lose.'''<br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EWAR frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EWAR would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PvP requires more skills than for PvE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant [[Gunnery Guide#Gunnery_Support_Skills|gunnery]] or [[Missile Launchers#Missile_Support_Skills|missile]] support skills at 3 or 4. EWAR cruisers require less skills to fly well than DD cruisers. The skills to fly a DD cruiser well in PvP take 1 or 2 months to train, a battlecruiser 4 to 6 months to train, and a battleship 9 to 12 months to train. This may take longer if you cross-train between races or train up T2 ships earlier.<br> Find a good fit for your ship. Many ship pages (find them by searching for your ship's name) contain good fits.The pages also contain a link to the fitting section of the Uni forums which can have discussion on various fitting options. EVE University maintains a [[Fleet-Up]] group with many commonly used fits. Another alternative is the [http://fleet-up.com/Group/Join/31A52BCA78D6508FC554EF6F7E4D1380 Chill Town Fleet-Up] setup by an alumni to provide beginner fits for E-Uni.<br><br> | ||
#'''Make sure your ship is insured.'''<br>Many ships - especially T2 or faction ships - are not worth insuring, due to the high cost and extremely low payout sums. However T1 ships like standard frigates, cruisers and battleships are usually worth insuring. This one is your choice.<br><br> | #'''Make sure your ship is insured.'''<br>Many ships - especially T2 or faction ships - are not worth insuring, due to the high cost and extremely low payout sums. However T1 ships like standard frigates, cruisers and battleships are usually worth insuring. This one is your choice.<br><br> | ||
#'''Rename your ship.'''<br>The default ship name are "<Player's Name> <Ship Name>". This will make it much easier for enemies to identify and locate you when scanning, so you should rename it to something that will not be able to associate the ship to your name or to anything associated with Eve University.<br> <br> | #'''Rename your ship.'''<br>The default ship name are "<Player's Name> <Ship Name>". This will make it much easier for enemies to identify and locate you when scanning, so you should rename it to something that will not be able to associate the ship to your name or to anything associated with Eve University. Since ship type is revealed by scans anyway, it is common for players to simply remove their character names and leave the ships' names as their type. <br> <br> | ||
#'''Move your ship to the fleet starting system.'''<br> The FC organizing the fleet will give instructions on when and where to gather. '''During wartime, wait for your FC to give instructions on where to rally, or ask your SC. Stay docked until ordered to rally. Do not go AFK while undocked.''' <br> <br> | #'''Move your ship to the fleet starting system.'''<br> The FC organizing the fleet will give instructions on when and where to gather. '''During wartime, wait for your FC to give instructions on where to rally, or ask your SC. Stay docked until ordered to rally. Do not go AFK while undocked.''' <br> <br> | ||
#'''Your overview needs to be set up properly.'''<br>See the [[Overview Guide]]. You should have tabs with '''PVP + Travel''' and '''Pod Saver''' set at least. '''PVP + Drones''' can be handy as well.<br> <br> | #'''Your overview needs to be set up properly.'''<br>See the [[Overview Guide]]. You should have tabs with '''PVP + Travel''' and '''Pod Saver''' set at least. '''PVP + Drones''' can be handy as well.<br> <br> | ||