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User:Cassiel Seraphim/Sandbox4: Difference between revisions

From EVE University Wiki
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| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/1335_32.png
| style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/1335_32.png
| style="background-color:#222222; padding:4px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5 agility)
| style="background-color:#222222; padding:4px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5% agility)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
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| style="background-color:#222222; padding:4px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity)
| style="background-color:#222222; padding:4px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity)
|}
|}
==== Improving your armour tank ====
==== Improving your armour tank ====
Fitting an armour tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armour compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armour plates.
Fitting an armour tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armour compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armour plates.