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| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]] | | style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/1335_32.png | | style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/1335_32.png | ||
| style="background-color:#222222; padding:4px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5 agility) | | style="background-color:#222222; padding:4px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5% agility) | ||
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| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]] | | style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]] | ||
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| style="background-color:#222222; padding:4px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity) | | style="background-color:#222222; padding:4px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity) | ||
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==== Improving your armour tank ==== | ==== Improving your armour tank ==== | ||
Fitting an armour tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armour compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armour plates. | Fitting an armour tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armour compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armour plates. | ||