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Roles in Incursions: Difference between revisions

From EVE University Wiki
m Hacker/Scout: Moved the order a bit, to make it "flow" better, and high-lighted the tags.
m Ore runner: Minor rewording.
Line 219: Line 219:
* Run the ore in [[Nation Mining Colony]] sites.
* Run the ore in [[Nation Mining Colony]] sites.
''Requirements:''
''Requirements:''
* 306 m3 room in your cargo hold for the Lyavite (255 units per stack).
* 306 m3 room in your cargo hold for the [[Lyavite in Incursions|Lyavite]] (255 units).
* Able to fullfill their role while moving 50km+ away from the fleet (no unbonused energy transfers with 9km range to or from you).
* Able to fullfill their role while moving 50km+ away from the fleet (no unbonused energy transfers with 9km range to or from you).


<p>'''<font size=2>Ways to improve</font>'''</p>
<p>'''<font size=2>Ways to improve</font>'''</p>
* Make sure your stack is exactly 255 units of [[Lyavite in Incursions|Lyavite]], no more, no less.
* Make sure your stack is exactly 255 units of Lyavite, no more, no less.
* Fit an afterburner or a microwarpdrive (the faster you are, the better).
* Fit an afterburner or a microwarpdrive (the faster you are, the better).
* Make sure you have a stack of ore in your cargo hold (ask others to drop for you if not).
** The [[Vanguard_Incursion_fits#Logistics|logistics]] fits we use in our community have afterburners for this purpose, which is enough.
** You can also fit a microwarpdrive on one of your regular damage dealer battleships and have them run the ore (not used in our community).
* Make sure that you always have a stack of ore in your cargo hold (ask others to drop a new stack for you at the beginning of a site).
* Start running the ore according to your speed and how fast the fleet completes the site.
* Start running the ore according to your speed and how fast the fleet completes the site.
** Ideally a logistics ship with an afterburner can start moving after initial aggro in the last wave. If you don't have a propulsion module you might have to start at the end of the first wave or middle of the second, depending on how fast your fleet is.
** Ideally a logistics ship with an afterburner is used and then you can start moving after initial aggro in the last wave. If you don't have a propulsion module you might have to start at the end of the first wave or middle of the second, depending on how fast your fleet is.
** Move to the '''Asteroid Colony''', which is the left-most object of the refinery structure closest to the battletower. The '''Nation Ore Refinery''' object (shows up as a container) that spawns when all the enemies are killed in the third wave will then be within dropping range.
** Pull your own shield maintenance bots from the other logi and remind them vocally on coms to do the same. Otherwise they'll risk being left behind when you warp out of the site (or force the fleet to wait while they cover the 50-60km back to their drone bay).


== Picket ==
== Picket ==