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Al hubbard (talk | contribs) →Names Reference: Remade table to break down the names and categories more. Could use some styling and color to make more legible. |
Al hubbard (talk | contribs) →Projectile Ammo: Added table for t2 artillery ammo |
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The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage. | The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage. | ||
{| class="wikitable sortable" border="1" | |||
|- | |||
! Ammo Type | |||
! EM | |||
! Thermal | |||
! Kinetic | |||
! Explosive | |||
! Range Mod. | |||
! Tracking Mod. | |||
|- | |||
| Quake | |||
| | |||
| | |||
| 5 | |||
| 9 | |||
| -75% | |||
| 1.25 | |||
|- | |||
| Tremor | |||
| | |||
| | |||
| 3 | |||
| 5 | |||
| 80% | |||
| 0.25 | |||
|} | |||
== Energy Turrets == | == Energy Turrets == | ||