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Turrets: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Names Reference: Remade table to break down the names and categories more. Could use some styling and color to make more legible.
Al hubbard (talk | contribs)
Projectile Ammo: Added table for t2 artillery ammo
Line 316: Line 316:


The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.
The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.
{| class="wikitable sortable" border="1"
|-
! Ammo Type
! EM
! Thermal
! Kinetic
! Explosive
! Range Mod.
! Tracking Mod.
|-
| Quake
|
|
| 5
| 9
| -75%
| 1.25
|-
| Tremor
|
|
| 3
| 5
| 80%
| 0.25
|}


== Energy Turrets  ==
== Energy Turrets  ==