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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m {{icon|warfare links|32}} Offgrid boosts: Made specific mention of the minimum links we require.
Line 147: Line 147:
Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.
Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.


In the [[EVE University Incursion Community]] we set the bar fairly high for offgrid boosters, requiring them to have the following links and implant:
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Minimum links and implant
! style="background-color:#222222;" | {{co|grey|Optional bonuses}}
|-
| valign="top" | {{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Harmonizing II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Active Shielding II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Efficiency II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Interdiction Maneuvers II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Evasive Maneuvers II}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}}
| valign="top" | {{icon|warfare links|24}} {{co|grey|Information Warfare link - Electronic Superiority II}}<br>{{icon|warfare links|24}} {{co|grey|Information Warfare link - Sensor Integrity II}}
|}
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Defensive bonuses
! style="background-color:#222222;" | Defensive bonuses
! style="background-color:#222222;" | Miscellaneous bonuses
! style="background-color:#222222;" | Miscellaneous bonuses
! style="background-color:#222222;" | {{co|grey|Optional bonuses}}
|-
|-
| valign="top" |
| valign="top" |
{{icon|shield|24}} +15% shield hit points<br>
{{icon|shield|24}} +15% shield hit points<br>
[[image:icon_resists.png|24px|link=]] +5-10% increased resists<small>&nbsp;<ref>While the siege link boosting resists has a max value of almost +26% and is a set value, the practical effect normally varies from at least +5% up to as much as +10% depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[Stacking_penalties]] for more information</ref></small><br>
[[image:icon_resists.png|24px|link=]] +5-10% increased resists<small>&nbsp;<ref>While the siege link boosting resists has a max value of almost +26% and is a set value, the practical effect normally varies from at least +5% up to as much as +10% depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
[[image:icon_shield_glow.png|24px|link=]] +30-50% effective shield hit points<small>&nbsp;<ref>The combined effect of the increased shield buffer and resists can be anywhere between +30% up to as much as +50% more effective shield hit points.</ref></small><br>
[[image:icon_shield_glow.png|24px|link=]] +30-50% effective shield hit points<small>&nbsp;<ref>The combined effect of the increased shield buffer and resists can be anywhere between +30% up to as much as +50% more effective shield hit points.</ref></small><br>
{{icon|sig|24}} -35% signature radius<br>
{{icon|sig|24}} -35% signature radius<br>
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small>&nbsp;<ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small>
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small>&nbsp;<ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small>
| valign="top" |
| valign="top" |
{{icon|range|24}} +36% locking range<br>
 
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br>
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br>
{{icon|web|24}} +35% web range<br>
{{icon|web|24}} +35% web range<br>
{{icon|velocity|24}} +16% propulsion speed increase<small>&nbsp;<ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small><br>
{{icon|velocity|24}} +16% propulsion speed increase<small>&nbsp;<ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small><br>
[[image:icon_align_time.png|24px|link=]] -15% align time
[[image:icon_align_time.png|24px|link=]] -15% align time
| valign="top" | {{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}}
|}
|}
<small><references/></small>
<small><references/></small>