More actions
m →{{icon|warfare links|32}} Offgrid boosts: Made specific mention of the minimum links we require. |
|||
| Line 153: | Line 153: | ||
|- | |- | ||
| valign="top" | {{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Harmonizing II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Active Shielding II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Efficiency II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Interdiction Maneuvers II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Evasive Maneuvers II}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}} | | valign="top" | {{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Harmonizing II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Active Shielding II}}<br>{{icon|warfare links|24}} {{co|coral|Siege Warfare link - Shield Efficiency II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Interdiction Maneuvers II}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Warfare Link - Evasive Maneuvers II}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}} | ||
| valign="top" | {{icon|warfare links|24}} {{co|grey|Information Warfare link - Electronic Superiority II}}<br>{{icon|warfare links|24}} {{co|grey|Information Warfare link - Sensor Integrity II}} | | valign="top" | {{icon|warfare links|24}} {{co|grey|Information Warfare link - Electronic Superiority II}}<br>{{icon|warfare links|24}} {{co|grey|Information Warfare link - Sensor Integrity II}}<br>{{icon|warfare links|24}} {{co|grey|Skirmish Warfare Link - Rapid Deployment II}} | ||
|} | |} | ||
Below are some practical effects of having a maxed booster with the appropriate mindlink implant: | Below are some practical effects of having a maxed booster with the appropriate mindlink implant: | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
! style="background-color:#222222;" | Defensive bonuses | ! style="background-color:#222222;" | Defensive bonuses | ||
! style="background-color:#222222;" | | ! style="background-color:#222222;" | Other bonuses | ||
! style="background-color:#222222;" | {{co|grey|Optional bonuses}} | ! style="background-color:#222222;" | {{co|grey|Optional bonuses}} | ||
|- | |- | ||
| Line 167: | Line 167: | ||
{{icon|sig|24}} -35% signature radius<br> | {{icon|sig|24}} -35% signature radius<br> | ||
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small> <ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small> | {{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small> <ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small> | ||
| valign="top" | | | valign="top" | [[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br> | ||
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br> | |||
{{icon|web|24}} +35% web range<br> | {{icon|web|24}} +35% web range<br> | ||
[[image:icon_align_time.png|24px|link=]] -15% align time | [[image:icon_align_time.png|24px|link=]] -15% align time | ||
| valign="top" | {{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}} | | valign="top" | {{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}}<br>{{icon|velocity|24}} {{co|grey|+16% propulsion speed increase}}<small> <ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small> | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||