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User:Cassiel Seraphim/Sandbox5: Difference between revisions

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If you're not entirely sure how you want to fit your ship in the end, the same principle that we follow to fit our [[Fitting_principles#Minimum_setup|minimum fits]] can be applied to pirate faction ships as well. Practically you can fit a [[Vindicator]] more or less the same way you'd fit a [[Hyperion]]. The same goes for fitting a [[Machariel]] similar to how you fit a [[Maelstrom]].
If you're not entirely sure how you want to fit your ship in the end, the same principle that we follow to fit our [[Fitting_principles#Minimum_setup|minimum fits]] can be applied to pirate faction ships as well. Practically you can fit a [[Vindicator]] more or less the same way you'd fit a [[Hyperion]]. The same goes for fitting a [[Machariel]] similar to how you fit a [[Maelstrom]].


Below are two examples of how you could fit pirate faction battleships, with only a minor change to rigs since their increased stats.
Here's an example of a [[Nightmare]] fit according to our principles, with only a minor change to rigs since their increased stats make shield extender rigs superfluous.
 
{{ShipFitting
... soon (tm).
| ship=Nightmare
 
| shipTypeID=17736
| fitName=Cheap setup (example)
| fitID=Cheap-setup-(example)
| low1name=Damage Control II
| low1typeID=2048
| mid1name=Adaptive Invulnerability Field II
| mid1typeID=2281
| mid2name=Adaptive Invulnerability Field II
| mid2typeID=2281
| mid3name=EM Ward Amplifier II
| mid3typeID=2553
| rig1name=Large Anti-Thermal Screen Reinforcer I
| rig1typeID=26082
| rig2name=Large Energy Burst Aerator II
| rig2typeID=26380
| low2name=open
| low3name=open
| low4name=open
| low5name=open
| low6name=open
| mid4name=open
| mid5name=open
| mid6name=open
| mid7name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| rig3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The '''Nightmare''' is often the only decent entry-ship for '''Amarr''' pilots.</li><li>Even using the standard setup the ship sports plenty of midslots allowing for a '''high number of''' [[Fitting principles#Utility modules|utility modules]], four to be exact.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=Vanguard 1.0
| showTOC=N
| shipDNA=17736:2048;1:2281;2:2553;1:26082;1:26380;1::
| fleetup=
}}
== Effective ==
== Effective ==
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with cheaper deadspace modules with the [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page.
{{quote|... will free up an extra midslot.}}
 
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot.
{{ShipFitting
| ship=Machariel
| shipTypeID=17738
| fitName=Effective setup (example)
| fitID=Effective-setup-(example)
| low1name=Damage Control II
| low1typeID=2048
| mid1name=Pithum C-Type Adaptive Invulnerability Field
| mid1typeID=4349
| mid2name=Pithum C-Type EM Ward Amplifier
| mid2typeID=19215
| rig1name=Large Projectile Burst Aerator II
| rig1typeID=26430
| rig2name=Large Anti-Thermal Screen Reinforcer I
| rig2typeID=26082
| drone1name=Ogre II x4
| drone1typeID=2446
| drone2name=Hobgoblin II x5
| drone2typeID=2456
| drone3name=Garde II x4
| drone3typeID=28211
| low2name=open
| low3name=open
| low4name=open
| low5name=open
| low6name=open
| low7name=open
| mid3name=open
| mid4name=open
| mid5name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| high8name=open
| rig3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With a cheap setup you'd use up all your mids, 3 for tank and 2 for the mandatory {{co|coral|Sensor Booster II}} and {{co|coral|Federation Navy Stasis Webifier}}. But since you're only using 2 midslot you can now add an '''additional''' [[Fitting principles#Utility modules|utility module]] in your mids.</li><li>Increasing the tank for this fit can be as cheap as adding a normal {{co|coral|Adaptive Invulnerability Field II}} module for assaults and headquarters.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=Vanguard 1.0
| showTOC=N
| shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1:2446;4:2456;5:28211;4::
| fleetup=
}}
== Optimal ==
== Optimal ==
{{quote|... gives you maximum damage and will free up two extra midslots.}}
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the most costly deadspace hardeners. The [[Fitting_principles#Electromagnetic_rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up two extra midslots.
{{ShipFitting
| ship=Vindicator
| shipTypeID=17740
| fitName=Optimal setup (example)
| fitID=Optimal-setup-(example)
| low1name=Damage Control II
| low1typeID=2048
| mid1name=Pithum B-Type Adaptive Invulnerability Field
| mid1typeID=4348
| rig1name=Large Anti-EM Screen Reinforcer I
| rig1typeID=26076
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| low2name=open
| low3name=open
| low4name=open
| low5name=open
| low6name=open
| low7name=open
| mid2name=open
| mid3name=open
| mid4name=open
| mid5name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| high8name=open
| rig3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With a cheap setup you'd use up all your mids, 3 for tank and 2 for the mandatory {{co|coral|Sensor Booster II}} and {{co|coral|Federation Navy Stasis Webifier}}. But since you're only using 1 midslot you can now add '''2 additional''' [[Fitting principles#Utility modules|utility modules]] in your mids.</li><li>Increasing the tank for this fit can be as cheap as adding a normal {{co|coral|Adaptive Invulnerability Field II}} module for assaults, or if you want to solidify your tank for headquarters, a second {{co|coral|Pithum B-Type Adaptive Invulnerability Field}}.
| showNOTES=Y
| difficulty=0
| version=Vanguard 1.0
| showTOC=N
| shipDNA=17740:2048;1:4348;1:26076;1:26394;1::
| fleetup=
}}