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If you're not entirely sure how you want to fit your ship in the end, the same principle that we follow to fit our [[Fitting_principles#Minimum_setup|minimum fits]] can be applied to pirate faction ships as well. Practically you can fit a [[Vindicator]] more or less the same way you'd fit a [[Hyperion]]. The same goes for fitting a [[Machariel]] similar to how you fit a [[Maelstrom]]. | If you're not entirely sure how you want to fit your ship in the end, the same principle that we follow to fit our [[Fitting_principles#Minimum_setup|minimum fits]] can be applied to pirate faction ships as well. Practically you can fit a [[Vindicator]] more or less the same way you'd fit a [[Hyperion]]. The same goes for fitting a [[Machariel]] similar to how you fit a [[Maelstrom]]. | ||
Here's an example of a [[Nightmare]] fit according to our principles, with only a minor change to rigs since their increased stats make shield extender rigs superfluous. | |||
{{ShipFitting | |||
... | | ship=Nightmare | ||
| shipTypeID=17736 | |||
| fitName=Cheap setup (example) | |||
| fitID=Cheap-setup-(example) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| mid1name=Adaptive Invulnerability Field II | |||
| mid1typeID=2281 | |||
| mid2name=Adaptive Invulnerability Field II | |||
| mid2typeID=2281 | |||
| mid3name=EM Ward Amplifier II | |||
| mid3typeID=2553 | |||
| rig1name=Large Anti-Thermal Screen Reinforcer I | |||
| rig1typeID=26082 | |||
| rig2name=Large Energy Burst Aerator II | |||
| rig2typeID=26380 | |||
| low2name=open | |||
| low3name=open | |||
| low4name=open | |||
| low5name=open | |||
| low6name=open | |||
| mid4name=open | |||
| mid5name=open | |||
| mid6name=open | |||
| mid7name=open | |||
| high1name=open | |||
| high2name=open | |||
| high3name=open | |||
| high4name=open | |||
| high5name=open | |||
| high6name=open | |||
| rig3name=open | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=The '''Nightmare''' is often the only decent entry-ship for '''Amarr''' pilots.</li><li>Even using the standard setup the ship sports plenty of midslots allowing for a '''high number of''' [[Fitting principles#Utility modules|utility modules]], four to be exact. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=Vanguard 1.0 | |||
| showTOC=N | |||
| shipDNA=17736:2048;1:2281;2:2553;1:26082;1:26380;1:: | |||
| fleetup= | |||
}} | |||
== Effective == | == Effective == | ||
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with | {{quote|... will free up an extra midslot.}} | ||
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot. | |||
{{ShipFitting | |||
| ship=Machariel | |||
| shipTypeID=17738 | |||
| fitName=Effective setup (example) | |||
| fitID=Effective-setup-(example) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| mid1name=Pithum C-Type Adaptive Invulnerability Field | |||
| mid1typeID=4349 | |||
| mid2name=Pithum C-Type EM Ward Amplifier | |||
| mid2typeID=19215 | |||
| rig1name=Large Projectile Burst Aerator II | |||
| rig1typeID=26430 | |||
| rig2name=Large Anti-Thermal Screen Reinforcer I | |||
| rig2typeID=26082 | |||
| drone1name=Ogre II x4 | |||
| drone1typeID=2446 | |||
| drone2name=Hobgoblin II x5 | |||
| drone2typeID=2456 | |||
| drone3name=Garde II x4 | |||
| drone3typeID=28211 | |||
| low2name=open | |||
| low3name=open | |||
| low4name=open | |||
| low5name=open | |||
| low6name=open | |||
| low7name=open | |||
| mid3name=open | |||
| mid4name=open | |||
| mid5name=open | |||
| high1name=open | |||
| high2name=open | |||
| high3name=open | |||
| high4name=open | |||
| high5name=open | |||
| high6name=open | |||
| high7name=open | |||
| high8name=open | |||
| rig3name=open | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=With a cheap setup you'd use up all your mids, 3 for tank and 2 for the mandatory {{co|coral|Sensor Booster II}} and {{co|coral|Federation Navy Stasis Webifier}}. But since you're only using 2 midslot you can now add an '''additional''' [[Fitting principles#Utility modules|utility module]] in your mids.</li><li>Increasing the tank for this fit can be as cheap as adding a normal {{co|coral|Adaptive Invulnerability Field II}} module for assaults and headquarters. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=Vanguard 1.0 | |||
| showTOC=N | |||
| shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1:2446;4:2456;5:28211;4:: | |||
| fleetup= | |||
}} | |||
== Optimal == | == Optimal == | ||
{{quote|... gives you maximum damage and will free up two extra midslots.}} | |||
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the most costly deadspace hardeners. The [[Fitting_principles#Electromagnetic_rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up two extra midslots. | |||
{{ShipFitting | |||
| ship=Vindicator | |||
| shipTypeID=17740 | |||
| fitName=Optimal setup (example) | |||
| fitID=Optimal-setup-(example) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| mid1name=Pithum B-Type Adaptive Invulnerability Field | |||
| mid1typeID=4348 | |||
| rig1name=Large Anti-EM Screen Reinforcer I | |||
| rig1typeID=26076 | |||
| rig2name=Large Hybrid Burst Aerator II | |||
| rig2typeID=26394 | |||
| low2name=open | |||
| low3name=open | |||
| low4name=open | |||
| low5name=open | |||
| low6name=open | |||
| low7name=open | |||
| mid2name=open | |||
| mid3name=open | |||
| mid4name=open | |||
| mid5name=open | |||
| high1name=open | |||
| high2name=open | |||
| high3name=open | |||
| high4name=open | |||
| high5name=open | |||
| high6name=open | |||
| high7name=open | |||
| high8name=open | |||
| rig3name=open | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=With a cheap setup you'd use up all your mids, 3 for tank and 2 for the mandatory {{co|coral|Sensor Booster II}} and {{co|coral|Federation Navy Stasis Webifier}}. But since you're only using 1 midslot you can now add '''2 additional''' [[Fitting principles#Utility modules|utility modules]] in your mids.</li><li>Increasing the tank for this fit can be as cheap as adding a normal {{co|coral|Adaptive Invulnerability Field II}} module for assaults, or if you want to solidify your tank for headquarters, a second {{co|coral|Pithum B-Type Adaptive Invulnerability Field}}. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| version=Vanguard 1.0 | |||
| showTOC=N | |||
| shipDNA=17740:2048;1:4348;1:26076;1:26394;1:: | |||
| fleetup= | |||
}} | |||