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= Crimewatch = | |||
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== CONCORD's response time == | |||
CONCORD's response time varies based on the security level of the system you're in. It can also be slightly manipulated to both increase and decrease their response time. | |||
{| class="wikitable" style="text-align:center;" | |||
! style="background-color:#222222;" align="left" | System security /<br>Response time | |||
! style="background-color:#222222;" | {{co|#EFEF00|0.5}} Security | |||
! style="background-color:#222222;" | {{co|#8FEF2F|0.6}} Security | |||
! style="background-color:#222222;" | {{co|#00F000|0.7}} Security | |||
! style="background-color:#222222;" | {{co|#00EF47|0.8}} Security | |||
! style="background-color:#222222;" | {{co|#48F0C0|0.9}} - {{co|#2FEFEF|1.0}} Security | |||
|- | |||
| align="left" | Not spawned<small> <ref>This is the natural state, so this is what you get without any manipulation going on by players.</ref></small> | |||
| 20 seconds | |||
| 15 seconds | |||
| 11 seconds | |||
| 8 seconds | |||
| 5 seconds | |||
|- | |||
| align="left" | Spawned elsewhere | |||
| 25 seconds | |||
| 20 seconds | |||
| 18 seconds | |||
| 15 seconds | |||
| 5 seconds | |||
|- | |||
| align="left" | Spawned on grid | |||
| colspan="5" | Existing CONCORD forces respond in mere seconds. | |||
|} | |||
<small><references/></small> | |||