Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Julian celador: Difference between revisions

464 editsJoined 3 November 2015
Line 25: Line 25:
<br>
<br>


Without tackling ships in a fleet, enemies can simply warp away when they are low on hitpoints. Tackling ships ensnare a target enemy, preventing them from warping away from a fight.
Tackling ships use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling gunslingers to take down enemies. Without one side being trapped, it's very rare that a fight is going to end in a ship kill. This means that as a tackler, it's you that allows a kill to happen and what you do also results in you being on the kill mail if you want that bit of glory.
 
Warp Scramblers "scram" +2 , advantage/disadvantage
Warp Disruptors "points" +1 , advantage/disadvantage
 
Ships can fit warp stabilizers to make it harder to disrupt their ability to warp. Each warp stabilizer on an enemy ship requires your fleet to target that ship with an additional "point" of warp disruption. Some ships, such as the Venture mining frigate, have built-in warp stabilizers.
 
4 Tackle fits with starter skills


{{ShipFitting
{{ShipFitting