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Al hubbard (talk | contribs) Small copy edit to start. |
Al hubbard (talk | contribs) →Types of boosters: Added icons and color to hopefully make the table more legible.... |
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! style="background-color: #333333; width:20px" rowspan="2" | Slot | ! style="background-color: #333333; width:20px" rowspan="2" | Slot | ||
! style="background-color: #333333; width:80px" colspan="4" | Bonuses by grade | ! style="background-color: #333333; width:80px" colspan="4" | Bonuses by grade | ||
! style="background-color: #333333; width:200px" rowspan="2" | Potential side effects | ! style="background-color: #333333; width:200px" rowspan="2" colspan="4" | Potential side effects | ||
|- | |- | ||
! style="background-color: # | ! style="background-color: #363636; width:20px" | Synth | ||
! style="background-color: # | ! style="background-color: #393939; width:20px" | Standard | ||
! style="background-color: # | ! style="background-color: #424242; width:20px" | Improved | ||
! style="background-color: #454545; width:20px" | Strong | ! style="background-color: #454545; width:20px" | Strong | ||
|- | |- | ||
| Blue Pill | | Blue Pill | ||
| Shield boosting amount | | style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting amount | ||
| 1 | | 1 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +20% | | style="background:#00081A;" | +20% | ||
| +25% | | style="background:#000B24;" | +25% | ||
| +30% | | style="background:#00123B;" | +30% | ||
| Shield capacity | | style="background:#140300;" | Capacitor capacity | ||
| style="background:#140300;" | Missile explosion velocity | |||
| style="background:#140300;" | Shield capacity | |||
| style="background:#140300;" | Turret optimal range | |||
|- | |- | ||
| Exile | | Exile | ||
| Armor repair amount | | style="background:#00123B;" data-sort-value="A" | {{icon|armor repair|24}}Armor repair amount | ||
| 1 | | 1 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +20% | | style="background:#00081A;" | +20% | ||
| +25% | | style="background:#000B24;" | +25% | ||
| +30% | | style="background:#00123B;" | +30% | ||
| Armor | | style="background:#140300;" | Armor hitpoints | ||
| style="background:#140300;" | Capacitor capacity | |||
| style="background:#140300;" | Missile explosion radius | |||
| style="background:#140300;" | Turret tracking | |||
|- | |- | ||
| Mindflood | | Mindflood | ||
| Capacitor capacity | | style="background:#00123B;" data-sort-value="C" | [[File:Icon capacitor capacity.png|24px]]Capacitor capacity | ||
| 1 | | 1 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +10% | | style="background:#00081A;" | +10% | ||
| +15% | | style="background:#000B24;" | +15% | ||
| +20% | | style="background:#00123B;" | +20% | ||
| Armor repair amount | | style="background:#140300;" | Armor repair amount | ||
| style="background:#140300;" | Missile explosion radius | |||
| style="background:#140300;" | Shield boosting amount | |||
| style="background:#140300;" | Turret optimal range | |||
|- | |- | ||
| X-Instinct | | X-Instinct | ||
| Signature radius | | style="background:#00123B;" data-sort-value="S" | {{icon|sig|24}}Signature radius | ||
| 1 | | 1 | ||
| -2.25% | | style="background:#00040D;" | -2.25% | ||
| -7.5% | | style="background:#00081A;" | -7.5% | ||
| -11.25% | | style="background:#000B24;" | -11.25% | ||
| -15% | | style="background:#00123B;" | -15% | ||
| Armor | | style="background:#140300;" | Armor hitpoints | ||
| style="background:#140300;" | Missile velocity | |||
| style="background:#140300;" | Shield capacity | |||
| style="background:#140300;" | Turret falloff | |||
|- | |- | ||
| Drop | | Drop | ||
| Tracking speed | | style="background:#00123B;" data-sort-value="T" | {{icon|tracking|24}}Tracking speed | ||
| 2 | | 2 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +25% | | style="background:#00081A;" | +25% | ||
| +31.25% | | style="background:#000B24;" | +31.25% | ||
| +37.5% | | style="background:#00123B;" | +37.5% | ||
| Armor repair amount | | style="background:#140300;" | Armor repair amount | ||
| style="background:#140300;" | Shield capacity | |||
| style="background:#140300;" | Turret falloff | |||
| style="background:#140300;" | Velocity | |||
|- | |- | ||
| Frentix | | Frentix | ||
| Optimal range | | style="background:#00123B;" data-sort-value="O" | {{icon|range|24}}Optimal range | ||
| 2 | | 2 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +10% | | style="background:#00081A;" | +10% | ||
| +15% | | style="background:#000B24;" | +15% | ||
| +20% | | style="background:#00123B;" | +20% | ||
| Armor | | style="background:#140300;" | Armor hitpoints | ||
| style="background:#140300;" | Shield boosting amount | |||
| style="background:#140300;" | Turret tracking | |||
| style="background:#140300;" | Velocity | |||
|- | |- | ||
| Sooth Sayer | | Sooth Sayer | ||
| Falloff range | | style="background:#00123B;" data-sort-value="F" | {{icon|range|24}}Falloff range | ||
| 2 | | 2 | ||
| +3% | | style="background:#00040D;" | +3% | ||
| +10% | | style="background:#00081A;" | +10% | ||
| +15% | | style="background:#000B24;" | +15% | ||
| +20% | | style="background:#00123B;" | +20% | ||
| Armor repair amount | | style="background:#140300;" | Armor repair amount | ||
| style="background:#140300;" | Shield capacity | |||
| style="background:#140300;" | Turret optimal range | |||
| style="background:#140300;" | Velocity | |||
|- | |- | ||
| Crash | | Crash | ||
| Missile explosion radius | | style="background:#00123B;" data-sort-value="M" | {{icon|ex damage|24}}Missile explosion radius | ||
| 3 | | 3 | ||
| -3% | | style="background:#00040D;" | -3% | ||
| -20% | | style="background:#00081A;" | -20% | ||
| -25% | | style="background:#000B24;" | -25% | ||
| -30% | | style="background:#00123B;" | -30% | ||
| Armor | | style="background:#140300;" | Armor hitpoints | ||
| style="background:#140300;" | Missile velocity | |||
| style="background:#140300;" | Shield boosting amount | |||
| style="background:#140300;" | Velocity | |||
|} | |} | ||