Difference between revisions of "Skills:Mechanic"
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[[Category:Skills]] | [[Category:Skills]] | ||
− | + | ||
− | ( | + | The Mechanic category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills. |
+ | |||
+ | Most combat pilots will want to train some at least of the armor tanking skills. | ||
+ | |||
+ | While you ''can'' use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback. | ||
{{Skill | {{Skill | ||
|skill=Armor Rigging | |skill=Armor Rigging | ||
− | |desc= | + | |desc=Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. |
− | |1= | + | |
− | |2= | + | 10% reduction in Armor Rig drawbacks per level. |
− | |mult= | + | |1=Intelligence |
− | |pre= | + | |2=Memory |
− | |notes=<br> | + | |mult=3x |
+ | |pre=Jury Rigging III | ||
+ | |notes=Armor rigs' drawback is a speed penalty.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Astronautics Rigging | |skill=Astronautics Rigging | ||
− | |desc= | + | |desc=Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. |
− | |1= | + | |
− | |2= | + | 10% reduction in Astronautics Rig drawbacks per level. |
− | |mult= | + | |1=Intelligence |
− | |pre= | + | |2=Memory |
− | |notes=<br> | + | |mult=3x |
+ | |pre=Jury Rigging III | ||
+ | |notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Battleship Construction | |skill=Battleship Construction | ||
− | |desc= | + | |desc=Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=8x |
− | |pre= | + | |pre=Cruiser Construction IV, Frigate Construction IV |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Capital Remote Armor Repair Systems | |skill=Capital Remote Armor Repair Systems | ||
− | |desc= | + | |desc=Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level. |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult=? | + | |mult=?10x |
− | |pre= | + | |pre=Remote Armor Repair Systems V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Capital Remote Hull Repair Systems | |skill=Capital Remote Hull Repair Systems | ||
− | |desc= | + | |desc=Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=10x |
− | |pre= | + | |pre=Remote Hull Repair Systems V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Capital Repair Systems | |skill=Capital Repair Systems | ||
− | |desc= | + | |desc=Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level. |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=8x |
− | |pre= | + | |pre=Mechanic V, Hull Upgrades V, Repair Systems V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Capital Ship Construction | |skill=Capital Ship Construction | ||
− | |desc= | + | |desc=Skill at the construction of capital ships. |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=14x |
− | |pre= | + | |pre=Mechanic V, Industry V, Production Efficiency V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Cruiser Construction | |skill=Cruiser Construction | ||
− | |desc= | + | |desc=Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=5x |
− | |pre= | + | |pre=Frigate Construction IV, Mechanic III |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Drones Rigging | |skill=Drones Rigging | ||
− | |desc= | + | |desc=Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. |
− | |1= | + | |
− | |2= | + | 10% reduction in Drone Rig drawbacks per level. |
− | |mult= | + | |1=Intelligence |
− | |pre= | + | |2=Memory |
− | |notes=<br> | + | |mult=3x |
+ | |pre=Jury Rigging III | ||
+ | |notes=Drone rigs' drawback is a CPU penalty.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Electronic Superiority Rigging | |skill=Electronic Superiority Rigging | ||
− | |desc= | + | |desc=Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. |
− | |1= | + | |
− | |2= | + | 10% reduction in Electronic Superiority Rig drawbacks per level. |
− | |mult= | + | |1=Intelligence |
− | |pre= | + | |2=Memory |
− | |notes=<br> | + | |mult=3x |
+ | |pre=Jury Rigging III | ||
+ | |notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=EM Armor Compensation | |skill=EM Armor Compensation | ||
− | |desc= | + | |desc=To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active |
− | |1= | + | To passive armor hardeners: 5% bonus per skill level to Armor EM resistance |
− | |2= | + | |1=Intelligence |
− | |mult= | + | |2=Memory |
− | |pre= | + | |mult=2x |
− | |notes=<br> | + | |pre=Hull Upgrades IV |
+ | |notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Energy Weapon Rigging | |skill=Energy Weapon Rigging | ||
− | |desc= | + | |desc=Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. |
− | |1= | + | |
− | |2= | + | 10% reduction in Energy Weapon Rig drawbacks per level. |
− | |mult= | + | |1=Intelligence |
− | |pre= | + | |2=Memory |
− | |notes=<br> | + | |mult=3x |
+ | |pre=Jury Rigging | ||
+ | |notes=Energy weapon rigs' drawback is an increased CPU demand from your lasers.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Explosive Armor Compensation | |skill=Explosive Armor Compensation | ||
− | |desc= | + | |desc=To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active |
− | |1= | + | To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance |
− | |2= | + | |1=Intelligence |
− | |mult= | + | |2=Memory |
− | |pre= | + | |mult=2x |
− | |notes=<br> | + | |pre=Hull Upgrades IV |
+ | |notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Frigate Construction | |skill=Frigate Construction | ||
− | |desc= | + | |desc=Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
− | |pre= | + | |pre=Mechanic I |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Hull Upgrades | |skill=Hull Upgrades | ||
− | |desc= | + | |desc=Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level. |
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
− | |pre= | + | |pre=Mechanic I |
− | |notes=<br> | + | |notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br> |
}} | }} | ||
Revision as of 11:50, 9 July 2010
The Mechanic category contains most of the key skills for armor tanking, all of the rigging skills and a number of construction skills.
Most combat pilots will want to train some at least of the armor tanking skills.
While you can use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.
Armor Rigging
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Armor rigs' drawback is a speed penalty. |
Astronautics Rigging
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Astronautics rigs' drawback is a reduction in armor hitpoints. |
Battleship Construction
Attributes: | |
Multiplier: | Battleship Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Battleship Construction ISK">Battleship Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Cruiser Construction IV, Frigate Construction IV |
Notes: |
Capital Remote Armor Repair Systems
Attributes: | |
Multiplier: | 10x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Armor Repair Systems V |
Notes: |
Capital Remote Hull Repair Systems
Attributes: | |
Multiplier: | 10x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Hull Repair Systems V |
Notes: |
Capital Repair Systems
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanic V, Hull Upgrades V, Repair Systems V |
Notes: |
Capital Ship Construction
Attributes: | |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanic V, Industry V, Production Efficiency V |
Notes: |
Cruiser Construction
Attributes: | |
Multiplier: | Cruiser Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Cruiser Construction ISK">Cruiser Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Frigate Construction IV, Mechanic III |
Notes: |
Drones Rigging
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Drone rigs' drawback is a CPU penalty. |
Electronic Superiority Rigging
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Electronics superiority rigs' drawback is a shield hitpoint reduction. |
EM Armor Compensation
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Energy Weapon Rigging
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging |
Notes: | Energy weapon rigs' drawback is an increased CPU demand from your lasers. |
Explosive Armor Compensation
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Frigate Construction
Attributes: | |
Multiplier: | Frigate Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Frigate Construction ISK">Frigate Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Mechanic I |
Notes: |
Hull Upgrades
Attributes: | |
Multiplier: | 2x |
Price: | 85k ISK |
Alpha max level: | V |
Prerequisites: | Mechanic I |
Notes: | The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus. |
Hybrid Weapon Rigging
Industrial Construction
Attributes: | 32px32px |
Multiplier: | Industrial Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Industrial Construction ISK">Industrial Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Jury Rigging
Kinetic Armor Compensation
Launcher Rigging
Mechanic
Attributes: | 32px32px |
Multiplier: | Mechanic |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Mechanic ISK">Mechanic ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Nanite Interfacing
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Nanite Operation
Attributes: | 32px32px |
Multiplier: | 2x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Outpost Construction
Attributes: | 32px32px |
Multiplier: | 16x |
Price: | 100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Projectile Weapon Rigging
Remote Armor Repair Systems
Remote Hull Repair Systems
Repair Systems
Salvaging
Shield Rigging
Tactical Logistics Reconfiguration
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Thermic Armor Compensation
Attributes: | 32px32px |
Multiplier: | Thermic Armor Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |