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==Introduction==
==Introduction==
To engage in Planetary Interaction, pilots need to purchase the correct Command Center for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.
To get started in Planetary Interaction, pilots need the following:
* A planet
* A command center of the same type as the targeted planet
* A desired location on the planet for placing the command center


Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.
After the Command Center is placed on the planet, other planetary buildings can be constructed that allow for other activities to take place on the planet ranging from extracting resources to processing materials to make more advanced items.  Goods can be moved off planet via a Command Center or a Launchpad to a Customs Office and on planet via a Customs Office to a Launchpad.  Any interaction using a Customs Office results in the pilot having to pay taxes.  The goods generated from Planetary Interaction can be sold on the market (for a profit). Colonies can be setup to require little attention or lots, depending on how often the pilot plays EVE.


Selling the materials and/or goods provides a source of income to players who invest in the necessary skills.  You can keep a colony running with a little attention once a day, more often if you want to optimize, or less often if you'd just like to coast along and check on your assets once in a while.
As a pilot's skills in Planetary Interaction improve, more planets can be managed, more buildings can be placed on the planet, taxes for importing and exporting can be reduced (potentially). At this time colonies on planets are invulnerable although pilots can compete for resources.  In the future that invulnerability may be removed (assuming integration with DUST 514 happens).
 
Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources.  Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.
 
Once Planetary Interaction is integrated with [[DUST 514]], it may allow pilots to hire mercenaries to protect their planetary installations.
 
Planetary Interaction can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is available [http://wiki.eveonline.com/en/wiki/Planetary_interaction#Restricted_Systems here].


== Quick Start Videos ==
== Quick Start Videos ==