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Archive:Newbie Doctrine: Difference between revisions

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| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Propulsion Jamming 2 skill will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li>
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=Y
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li>  
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li>  
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Standard Ammo -> Faction Ammo
Standard Ammo -> Faction Ammo


==DD, Dishing Out Damage==
==DD, Dishing Out Damage==