Difference between revisions of "User:Julian celador"
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Revision as of 20:47, 15 November 2015
Scout / Fast Tackle
5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Nanofiber Internal Structure II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Nanite Repair Paste x15
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship.
- PASSIVE: Overdrive Injector System II, increases the velocity of your ship.
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Tackle
- Main article: Tackling Guide
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to take down trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts. Try flying one of these beginner tackling frigates during your next fleet operation!
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A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. |
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Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I
5MN Quad LiF Restrained Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Medium Shield Extender I
Damage Control I
Overdrive Injector System II
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Caldari Navy Antimatter Charge S x1800
Nanite Repair Paste x15
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship.
- PASSIVE: Overdrive Injector System II, increases the velocity of your ship.
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Gatling Modal Laser I
Gatling Modal Laser I
Gatling Modal Laser I
5W Infectious Power System Malfunction
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor I
Medium Azeotropic Restrained Shield Extender
Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Multifrequency S x3
- Can be flown by an Amarr pilot with starting skills.
- The 5W Infectious Power System Malfunction module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Gatling Modal Laser I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.
Rocket Launcher I
Rocket Launcher I
Rocket Launcher I
5MN Cold-Gas Enduring Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Stasis Webifier I
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Scourge Rocket x340
- Can be flown by a Caldari pilot with starting skills.
- The Rocket Launcher I module requires Rockets I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
- ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
- ACTIVATE: Stasis Webifier I, makes your target go slow
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor I
Sensor Booster I
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
EMP S x1800
- Can be flown by a Minmatar pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Sensor Booster I, increases your ability to lock targets
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
Customizing Your Tackle Fitting
It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the The Way of the Tackler guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party EVE Fitting Tool is tremendously helpful.
Examples:
T1 Modules -> T2 Modules
Standard Ammo -> Faction Ammo