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The Rookie's Guide to Fleet Ops: Difference between revisions

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==Rookie Tackler Tips==
==Rookie Tackler Tips==
A point is a warp jammer. Pointing means activating a warp scrambler or disruptor a target. A one-point or long-point is a warp disruptor. A two-point or short-point is a warp scrambler.


Set your default orbiting distance to 7500m. You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within Stasis Web and Warp Disruptor range. If you have intel that target has no smartbombs, feel free to close distance to use an energy vampire, and increase angular velocity to be harder to hit. Only battleships and larger ships fit smartbombs usually, so if the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are very expensive and I have never seen them used against a Uni fleet.
Set your default orbiting distance to 7500m. You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within Stasis Web and Warp Disruptor range. If you have intel that target has no smartbombs, feel free to close distance to use an energy vampire, and increase angular velocity to be harder to hit. Only battleships and larger ships fit smartbombs usually, so if the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are very expensive and I have never seen them used against a Uni fleet.
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Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.
Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.
If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a name thats starts with the same letter, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other squads should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgement, and consider tackling something else instead.


==War Intel==
==War Intel==