Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Directional scanning: Difference between revisions

From EVE University Wiki
No edit summary
Line 4: Line 4:
{{Work in Progress}}
{{Work in Progress}}
{{related class|Directional Scanning 101|D-Scan 102}}
{{related class|Directional Scanning 101|D-Scan 102}}
The '''directional scanner''' is a device built into all ships (even shuttles and capsules) which can detect most objects in space at long range. It can be configured for a specified range up to about 14.355 AU (2,147,483,647 or 2.15x10<sup>9</sup> km) and a specified angle, allowing a skilled pilot to remotely check for objects (usually ships, or signs of ships) at celestial locations, such as asteroid belts, [[Cosmic Anomaly|cosmic anomalies]], moons/[[POS|player starbases]], and station undocks. This article describes the practical methods for configuring the d-scan to make it useful.
The '''directional scanner''' is a device that comes built into all ships which can detect most objects in space at long range. This article describes the practical methods for configuring and using the d-scan.


It is also worth appreciating the directional scanner as an ''extremely powerful intelligence tool'' in PvP, for all areas of Hi/Lo/Null Known- and WH- Space, and for soloists and fleet scouts alike. In fleets, it is common for intel reports to be made by pasting the info into a parser (such as Adashboard). These can give a Fleet Commander intelligence on enemy fleet compositions, that will let him decide whether an engagement is worth pursuing. However, the directional scanner has limitations. Firstly, it requires a good overview setup to be useful. Secondly, it will never give you the warp coordinates for an object - all it can do is tell you whether an object is there. And thirdly, while powerful at gathering intel on conventional combat fleets, it cannot work on cloaked ships, such as Covert Ops (e.g., roaming scouts and cyno ships), Black Ops, or Force Recons. Nor can it tell you about docked players. Local intel is still best for deciding whether an area is safe or not.
The directional scanner is an extremely powerful intelligence tool in PvP in all areas of space, and for soloists and fleet scouts alike. In fleets, it is common for intel reports to be made by pasting the scanner results into an online parser (such as Adashboard). These can give a Fleet Commander intelligence on enemy fleet compositions to help decide whether an engagement is worth pursuing. Directional scanning is also widely used in mining and exploring to give early warning of hostile ships and/or combat probes. Good scanning can provide the vital seconds needed to escape an incoming attack.
 
The directional scanner has a number of limitations.  
* It requires a good overview setup to be useful.  
* It will never give you the warp coordinates for an object - all it can do is tell you that an object is there.  
* It does not work on cloaked ships, such as Covert Ops (e.g., roaming scouts and cyno ships), Black Ops, or Force Recons. Nor can it tell you about docked players.


==Using the Directional Scanner==
==Using the Directional Scanner==
Line 12: Line 17:


The directional scanner can be accessed by pressing ALT+D. You can also bring up the directional scanner by clicking the "radar" button, above the autopilot button but below the cargohold button on the left-hand side of your HUD.
The directional scanner can be accessed by pressing ALT+D. You can also bring up the directional scanner by clicking the "radar" button, above the autopilot button but below the cargohold button on the left-hand side of your HUD.
It can be configured for a specified range up to about 14.355 AU (2,147,483,647 or 2.15x10<sup>9</sup> km) and a specified angle, allowing a skilled pilot to remotely check for objects (usually ships, or signs of ships) at celestial locations, such as asteroid belts, [[Cosmic Anomaly|cosmic anomalies]], moons/[[POS|player starbases]], and station undocks.


===Range and Angle===
===Range and Angle===