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Changing the range will immediately update the red representaion of the scan area on the d-scan map. | Changing the range will immediately update the red representaion of the scan area on the d-scan map. | ||
===Angle=== | ===Angle and Camera=== | ||
The angle slider bar sets the scan angle to preset values between 5 and 360 degrees. Together, the angle and range parameters define a cone shaped scan area that comes out of the front of your ship. Changing either the range or direction slider will cause a fresh scan to be run automatically, using the new settings. | |||
At angles less than 360°, the scanner orients to the camera view of the system that you have in space. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.) | |||
Because camera manipulation is involved, it is helpful to enable brackets, so that you will know where exactly where you are pointing your camera. With brackets enabled, aligning the camera is as easy as moving the target celestial's icon toward your ship's indicator. Check the [[Overview Guide]] to see how to enable brackets. You can press ALT + Z to turn all brackets on and off. | |||
Because camera manipulation is involved, it is | |||
===D-Scan Filter And Scan Results=== | ===D-Scan Filter And Scan Results=== | ||
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A widely used setting is "Active Overview Filters", the first entry on the menu. This option sets the d-scan filter to match the currently active tab in your Overview window. However, note that the d-scanner does not differentiate by the states shown in the Overview tab settings. This means that it cannot tell the difference between friendly ships and enemies. Nor will the scanner give you the range to any ships that it finds. Thus, to pin down a ship you need to narrow your scan angle and scan in different directions until you find the ship's location. | A widely used setting is "Active Overview Filters", the first entry on the menu. This option sets the d-scan filter to match the currently active tab in your Overview window. However, note that the d-scanner does not differentiate by the states shown in the Overview tab settings. This means that it cannot tell the difference between friendly ships and enemies. Nor will the scanner give you the range to any ships that it finds. Thus, to pin down a ship you need to narrow your scan angle and scan in different directions until you find the ship's location. | ||
It is highly recommended that you have your overview set up to UNI standard shown in the [[ | It is highly recommended that you have your overview set up to UNI standard shown in the [[Overview_Guide#Setting_Up_Bracket_Presets]]. (''You MUST do this if you are an E-UNI member.'') So if you have not set up your overview, you should do that ASAP. | ||
You can also use Overview Settings to creat special filters for use in the d-scan. For example, a miner or explorer may want to set up a filter that looks explicitly for combat ships and probes. | You can also use Overview Settings to creat special filters for use in the d-scan. For example, a miner or explorer may want to set up a filter that looks explicitly for combat ships and probes. | ||