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User:Frandetta: Difference between revisions

126 editsJoined 17 February 2010
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Very specific pvp tactics that address a lot of the commonly encountered tactics.
Very specific pvp tactics that address a lot of the commonly encountered tactics.


Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.<br>
Recognizing kites: running away, 0 angular, stronger ship.
Recognizing kites: running away, 0 angular, stronger ship.<br>
Avoiding kites: Disengaging.
Avoiding kites: Disengaging.<br>
Countering kites: ECM, range, scram for MWD, web for AB.
Countering kites: ECM, range, scram for MWD, web for AB.<br>


Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.<br>
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Recognizing disengages: Nobody aggressed.
Recognizing disengages: Nobody aggressed.<br>
Avoiding disengages: Nothing to avoid, as there is no danger.
Avoiding disengages: Nothing to avoid, as there is no danger.<br>
Countering diesngages: Tackle on other side, or half aggression.
Countering diesngages: Tackle on other side, or half aggression.<br>


Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.<br>
Recognizing bait: Selected ship types and predictable bait.
Recognizing bait: Selected ship types and predictable bait.<br>
Avoiding bait: Choose battles carefully.
Avoiding bait: Choose battles carefully.<br>
Countering bait: Reserve fleet.
Countering bait: Reserve fleet.<br>