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The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'') | The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'') | ||
The easiest way to aim the scanner is by left-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object. | |||
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone will always point at what you see on your screen. The difference is this: | If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone will always point at what you see on your screen. The difference is this: | ||
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section; | * with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section; | ||
* with the option not checked, the scanner still points | * with the option not checked, the scanner still points wherever you point the camera, but the Map view can be rotated to show the scan cone. | ||
Generally speaking the checked is easier for aiming at things, and not checked is easier for adjusting the range and angle. | Generally speaking the checked is easier for aiming at things, and not checked is easier for adjusting the range and angle. | ||