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Directional scanning: Difference between revisions

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===Angle and Camera===
===Angle and Camera===
The angle slider sets the scan angle to preset values between 5 and 360 degrees. Together, the angle and range define a cone shaped scan area that originates at the nose of your ship. [[File:Qs Dscan5-60map.jpg|right|400px]]
The angle slider sets the scan angle to preset values between 5 and 360 degrees. Together, the angle and range define a cone shaped scan area that originates at the nose of your ship. [[File:Qs Dscan5-60map.jpg|right|300px]]


The scanner orients to your ship's '''camera view''' of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'')
The scanner orients to your ship's '''camera view''' of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'')


The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object.
The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object.
 
[[File:Qs 04dscanprac.jpg|left|thumb|Use the radial menu inside the Map to aim the scanner.]]
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this:
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this:
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section;
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section;