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Directional scanning: Difference between revisions

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[[File:Qs 04dscanprac.jpg|left|thumb|Use the radial menu inside the Map to aim the scanner.]]The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object.
[[File:Qs 04dscanprac.jpg|left|thumb|Use the radial menu inside the Map to aim the scanner.]]The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object.


(Because camera manipulation is involved, you may find it helpful to enable Overview brackets to help you see things in space. With brackets enabled, you can align the camera by moving the target celestial's icon toward your ship's indicator. Check the [[Overview Guide#Setting Up Bracket Presets|Overview Guide]] to see how to enable brackets. You can press Alt+Z to turn all brackets on and off.)
====Brackets====
Because camera manipulation is involved, you may find it helpful to enable Overview brackets to help you see things in space. With brackets enabled, you can align the camera by moving the target celestial's icon toward your ship's indicator. This was a useful technique prior to the introduction of the map, and some pilots still prefer it.
 
Check the [[Overview Guide#Setting Up Bracket Presets|Overview Guide]] to see how to enable brackets. You can press Alt+Z to turn all brackets on and off.  


====Moving the Scanner in the Map====
====Moving the Scanner in the Map====
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this:
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this:
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section;
* with this option checked dragging with the mouse in the map window will move the camera AND point the scanner, both in the map and in space 
* with the option not checked, the scanner still points wherever you point the camera, but the Map view can be rotated to show the scan cone.
**the Map will always show the view from directly behind your ship
**the scan cone will always looks like a circular cross-section
**it can be disconcerting to see your space view move around when you drag in the map window;
* with the option not checked moving the camera in space will point the scanner, but changing the view in the map window will not move the scanner
**the Map view can be rotated to show the scan cone
**moving the camera in space will move the scan cone in the map window


Generally speaking, checked is easier for aiming at things manually, and not checked is easier for adjusting the range and angle.
The fastest way to point the scanner at an object is to click on the object's icon in the map window and use the drop-down radial menu. So, generally speaking, checking or unchecking this option is mostly a matter of preference. Note that you can also use the right-click menu in the map to align or warp to an object.


===D-Scan Filter And Scan Results===
===D-Scan Filter And Scan Results===