More actions
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====Locking the Map to the Camera==== | ====Locking the Map to the Camera==== | ||
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your camera in space. The difference is this: | If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your camera in space. The difference is this: | ||
With this option '''checked''' dragging with the mouse in the map window will move the camera AND point the scanner, both in the map and in space; | With this option '''checked''' dragging with the mouse in the map window will move the camera AND point the scanner, both in the map and in space; | ||
* the Map will always show the view from directly behind your ship, | * the Map will always show the view from directly behind your ship, | ||
* the red scan cone will always look like a circular cross-section, | * the red scan cone will always look like a circular cross-section, | ||
* it can be disconcerting to see your space view move around when you drag in the map window. | * it can be disconcerting to see your space view move around when you drag in the map window. | ||
[[File:Qs dscanmapwarp.jpg|left|thumb|Use the right-click menu to align or warp your ship.]] | |||
With the option '''not checked''' (''this is the default'') moving the camera in space will point the scanner, but changing the view in the map window will not; | With the option '''not checked''' (''this is the default'') moving the camera in space will point the scanner, but changing the view in the map window will not; | ||
* the Map view can be rotated to show the scan cone, | * the Map view can be rotated to show the scan cone, | ||