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'''''"The art of immobilizing the opponent in a way that said ship is unable to move"''''' | '''''"The art of immobilizing the opponent in a way that said ship is unable to move"''''' | ||
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<br> | <br> | ||
What is Tackling and Why is it Important? | |||
*Tackling first and foremost is the job of pinning down a ship so that it cannot escape. | *Tackling first and foremost is the job of pinning down a ship so that it cannot escape. | ||
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When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet. Naturally if your fleet/wing/squad commander has given you other orders follow those. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch. | When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet. Naturally if your fleet/wing/squad commander has given you other orders follow those. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch. | ||
In a fleet situation, there are three key tackle frigate roles: | In a fleet situation, there are three key tackle frigate roles: | ||
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You can use any combination of tackling modules, speed modules, tank modules, and e-war modules you want, 3 things should be fitted to any tackler though: A speed module (AB or MWD), a tackling module (warp disruptor or scrambler) and a damage control. Anything beyond that is up to you. | You can use any combination of tackling modules, speed modules, tank modules, and e-war modules you want, 3 things should be fitted to any tackler though: A speed module (AB or MWD), a tackling module (warp disruptor or scrambler) and a damage control. Anything beyond that is up to you. | ||
== Additional Information == | |||
See also [[Tackling 101]] and [[The way of the tackler]] and [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html Newbie Tackling Guide]. | |||
This article is intended to give an overview about ship setups for T1 tackling frigates. There are many ways to fit a tackler and ideally there should be a good mix of various setups within a fleet.<br> | |||
The first section will explain certain modules and how they are useful for tacklers. | |||
In the second section you'll find some examples for specific setups and informations about how to use them. | |||
{{merge|The Way of the Tackler|Tackling 101 Guide|target=Tackling}} | |||
See also external link: http://www.evealtruist.com/2012/08/newbie-tackling-guide.html | See also external link: http://www.evealtruist.com/2012/08/newbie-tackling-guide.html | ||